fix: fill empty game data with null #151
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name: "Go lint and test" | |
on: | |
push: {} | |
pull_request: | |
types: [opened, reopened] | |
jobs: | |
lint: | |
runs-on: "ubuntu-latest" | |
defaults: | |
run: | |
working-directory: "./gen/go" | |
steps: | |
- name: "Checkout repository" | |
uses: "actions/checkout@v3" | |
- name: "Setup Go" | |
uses: "actions/setup-go@v4" | |
with: | |
go-version: "1.20" | |
cache: false | |
- name: "go-lint" | |
uses: "golangci/golangci-lint-action@v3" | |
with: | |
version: "latest" | |
working-directory: "./gen/go" # golangcli-lint doesn't respect the defaults properly D: | |
args: "--timeout 2m0s" | |
test: | |
runs-on: "ubuntu-latest" | |
strategy: | |
fail-fast: false | |
defaults: | |
run: | |
working-directory: "gen/go" | |
steps: | |
- name: "Checkout" | |
uses: "actions/checkout@v3" | |
- name: "Setup Go (cached)" | |
uses: "actions/setup-go@v4" | |
with: | |
cache: true | |
go-version-file: "go.mod" | |
go-version: "1.20" | |
- name: "Test" | |
run: "go test ./nongenerated/..." # Only test the non-generated code |