Skip to content

Commit

Permalink
Merge branch 'master' into labelmaking
Browse files Browse the repository at this point in the history
  • Loading branch information
TheGiraffe3 authored Oct 5, 2024
2 parents 7ef59a1 + 9c5e9e5 commit 6e173ea
Show file tree
Hide file tree
Showing 5 changed files with 8 additions and 5 deletions.
4 changes: 2 additions & 2 deletions wiki/CreatingMissions.md
Original file line number Diff line number Diff line change
Expand Up @@ -613,7 +613,7 @@ This specifies what government all the ships connected to this NPC specification
...
```

Beginning in **v. 0.10.1**, NPCs can manipulate their cargo similarly to how fleets can. If an NPC spawns a fleet that contains cargo settings, but the NPC also has cargo settings, then the NPC overrides the fleet. More details about cargo settings can be found on the [Creating Fleets](https://github.com/endless-sky/endless-sky/wiki/CreatingFleets#basic-fleet-characteristics) page.
Beginning in **v. 0.10.1**, NPCs can manipulate their cargo similarly to how fleets can. If an NPC spawns a fleet that contains cargo settings, but the NPC also has cargo settings, then the NPC overrides the fleet. More details about cargo settings can be found on the [Creating Fleets](https://github.com/endless-sky/endless-sky/wiki/CreatingFleets#cargo) page.

```html
personality <type>...
Expand Down Expand Up @@ -720,7 +720,7 @@ There are eleven events that can trigger a response of some sort:
* `accept`: if the player agrees to accept a mission.
* `decline`: if the player decides to decline a mission.
* `defer`: if the player decides to defer a mission.
* `fail`: if the mission fails.
* `fail`: if the mission fails. If the mission fails mid-flight, this only triggers on the next landing. Always triggers instantly when used in place of `on abort`.
* `abort`: if the mission is aborted by the player. If no `on abort` action exists and the player aborts a mission, then any `on fail` action will be triggered instead.
* `visit`: you land on the mission's destination, and it has not failed, but you have also not yet done whatever is needed for it to succeed.
* `stopover`: you have landed on the last of the planets that are specified as a "stopover" point for this mission.
Expand Down
2 changes: 1 addition & 1 deletion wiki/CreatingOutfits.md
Original file line number Diff line number Diff line change
Expand Up @@ -441,7 +441,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m

* `"jump base mass"`: a value that subtracts from a ship's mass during the jump mass cost calculation. If a drive's jump base mass is high enough and the ship's mass is low enough, the impact of the jump mass cost is allowed to go negative and begin subtracting from the normal jump fuel cost. Reducing your jump cost in this manner is only allowed to go as low as a cost of 1 fuel per jump. **(v. 0.10.0)**

* `"jump range"`: how far a ship can jump when using this outfit. The default jump range is 100. As with jump fuel, jump range does not stack between outfits. The outfit with the highest jump range will dictate the farthest a ship can jump. If a ship has multiple outfits with varying jump ranges, the one with the lowest jump fuel that is capable of making the given jump will be used. **(v. 0.9.13)**
* `"jump range"`: how far a ship can jump when using this outfit. The default jump range is 100. As with jump fuel, jump range does not stack between outfits. The outfit with the highest jump range will dictate the farthest a ship can jump. If a ship has multiple outfits with varying jump ranges, the one with the lowest jump fuel that is capable of making the given jump will be used. System-defined jump ranges override outfit-defined ones. **(v. 0.9.13)**

* These attributes can be used to alter the crew stats of a ship.

Expand Down
2 changes: 2 additions & 0 deletions wiki/CreatingPlugins.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,8 +49,10 @@ Alongside the plugins folder in the config directory, Endless Sky will create a

Linux:
* ~/.local/share/endless-sky/errors.txt

Windows:
* %APPDATA%\endless-sky\errors.txt

macOS:
* ~/Library/Application Support/endless-sky/errors.txt

Expand Down
3 changes: 2 additions & 1 deletion wiki/QualityChecklist.md
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,9 @@ New missions:
- [ ] Text should be as concise as possible. Remember this is a game, not a novel.
- [ ] The "yes, I want this mission" choice in a conversation should usually come first in the list (so it is the default).
- [ ] Conversations should not imply that the player is a certain gender or use gendered pronouns for the player (call them "kid" or "Captain" or `<first>` instead).
- [ ] Single-option choices with no follow-up text should be avoided, since adding a choice right before the `[done]` button turns what should be a single input to close the conversation into two.

New sounds:

- [ ] Use a [Debian-compatible license](https://wiki.debian.org/DFSGLicenses).
- [ ] Provide a copy of your raw working files used to create the sound, if possible.
- [ ] Provide a copy of your raw working files used to create the sound, if possible.
2 changes: 1 addition & 1 deletion wiki/StoryIdeas.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ The existing aliens are grouped roughly into tiers, where a heavy warship of a c
* Tier 1: Humans
* Tier 1.2: Hai
* Tier 1.5: Coalition, Remnant, Korath Exiles and Efreti
* Tier 1.9: Bunrodea
* Tier 1.9: Bunrodea, Successors
* Tier 2: Wanderers, Korath Automata, Ka'het
* Tier 2.5: Heliarch
* Tier 3: Quarg
Expand Down

0 comments on commit 6e173ea

Please sign in to comment.