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Fix and clarify disabled recovery properties in CreatingOutfits.md #55

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2 changes: 1 addition & 1 deletion wiki/CreatingOutfits.md
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ Unless otherwise stated, other outfit attributes will stack additively between m

* `"hull threshold"`: a hull value that gets added or subtracted from the result of either the default equation or the threshold percentage equation, whichever is used.

* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of seconds it takes for a disabled ship to repair itself. Self-repair could have some costs, for example:
* Some ships have the ability to repair themselves (after a certain amount of time) once the ship is disabled. The `"disabled recovery time"` attribute gives the number of frames it takes for a disabled ship to repair itself. Self-repair can have costs, which are applied after the timer elapses. If costs cannot be met (energy or fuel), the repair is postponed until they can. Note that overheating does not affect self-repair. The possible costs are:
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* `"disabled recovery energy"` The energy cost required for a disabled ship to repair itself.

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