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## When life gets you down, it's never too late to... | ||
# B O U N C E B A C K | ||
### A Boomerang Roguelite Game for JS13k by Frank Force | ||
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# [PLAY THE GAME!](https://js13kgames.com/entries/bounce-back) | ||
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## [Game Design Postmortem](http://frankforce.com/?p=6936) | ||
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 | ||
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### Controls | ||
* WASD = Move | ||
* Mouse = Aim | ||
* Click = Throw | ||
* Space = Dash | ||
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### Hints | ||
* Boosting protects you from damage. | ||
* Buy items to help you survive. | ||
* You don't lose money when you die! | ||
* There are only 10 levels. | ||
* Lost boomerangs show up big on the map. | ||
* Enemies are slowed by sand. | ||
* Yellow boormang can grab pickups. | ||
* Blue boomerang does double damage. | ||
* Win to unlock speed run mode. | ||
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## Game Features | ||
* Boomerang physics & boost ability | ||
* Procedural level generation | ||
* 3 Enemy types | ||
* 7 types of pickups | ||
* Giant and invisible enemy variants | ||
* Final boss battle | ||
* Saves gems earned and max level reached | ||
* Shop system for buying items | ||
* Minimap | ||
* Footsteps, blood, and persistant effects system | ||
* 16 Different sound effects with zzfx | ||
* Procedurally generated music | ||
* Speed run mode doesn't effect normal save | ||
* Low health warning system | ||
* Level transition effect | ||
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### Engine Features | ||
* Engine is separated from game code | ||
* Object oriented architecture | ||
* 2D game object system with pseudo 3D | ||
* Physics and level tile collision | ||
* Tile rendering system | ||
* Cached level rendering | ||
* Particle system | ||
* 3D shadows | ||
* Input processing system | ||
* Debug rendering system | ||
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### Engine Debug Features | ||
* Debug console | ||
* Debug rendering | ||
* Debug controls | ||
* Save snapshot | ||
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### Minification Notes | ||
* The official release is under 13k for the game, engine, art and music! | ||
* The tile.png file has 14 color palette exported from Gimp with all extra save data disabled | ||
* First combine all javascript together | ||
* Remove all debug code, godMode, soundEnable, and controls description | ||
* Use Google Closure on Advanced https://closure-compiler.appspot.com/home | ||
* Use terser with extra compression turned off https://xem.github.io/terser-online/ | ||
* Put eveything into the same html file and remove any whitespace | ||
* Zip the index.html and tiles.png files | ||
* Zip the zip with advzip using the settings "-z -4 -i 1000" https://github.com/amadvance/advancecomp | ||
* Say a small prayer to the gods of JavaScript | ||
* The final result should hopefully be under 13k! |
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