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Game Development Project Eric Schwabe ------------------------------------------------------------------------------ GAME INSTRUCTIONS ------------------------------------------------------------------------------ INTRODUCTION The source, executables, and media in this package were created as a part of the University of Washington Game Development Certificates Course. The game uses example code, models, and textures provided in the Direct3D SDK. The game was built on the Windows platform with the Direct3D SDK installed and Visual Studio 2008. Some additional textures were obtained from cgtextures.com and cannot be sold. GAME The game provides a simple grid-based level for the player to explore. Several enemies exist in the world and will attempt to attack you. The enemies will wander and patrol around the map trying to find the player. If the player is in range, the enemies will start to pursue the player. The player can stun and kill the enemies with a particle weapon. The game is over when the player kills all the enemies or when an enemy touches the player. PLAYER CONTROLS [A or Left] Turn Left Rotates the player left [D or Right] Turn Right Rotates the player right [W or Up] Move Forward Moves the character forward [S or Down] Move Backwards Moves the character backwards [Left Mouse] Shoot Launches a small projectile from the player [Right Mouse] Shoot Big Launches a large, but slower projectile [M] Mute Sound Mutes the game sounds [L] Debug Mode Turns on debug mode [Esc] Exit Exits the game DEBUG CAMERA CONTROLS The debug camera supports several duplicate controls for ease of use depending on user preference. The first scheme uses keyboard arrow keys and the second scheme uses the keyboard and mouse. SCHEME ONE [A] Strafe Left Strafes the camera left [D] Strafe Right Strafes the camera right [W] Move Forward Moves the camera forward [S] Move Backwards Moves the camera backwards [Space] Raise Camera Raises the camera position [Mouse] Rotate View Rotates the camera view when any mouse held SCHEME TWO [Left] Turn Left Rotates the camera left [Right] Turn Right Rotates the camera right [Up] Move Forward Moves the camera forward [Down] Move Backwards Moves the camera backwards [PageUp] Pitch Up Turns the camera pitch up [PageDown] Pitch Down Turns the camera pitch down [Z] Raise Camera Raises the camera position [X] Lower Camera Lowers the camera position
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Direct3D game for UW PCE Certificate. Search and destroy enemies.
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