A procedural world generator that uses Perlin noise to create infinite, explorable terrain with various biomes. The generator creates coherent landscapes by combining three layers of Perlin noise:
- Height map (terrain elevation)
- Moisture map (affects biome distribution)
- Temperature map (influences climate zones)
- Infinite terrain generation
- 2D and 3D visualization
- Multiple biomes based on height, moisture, and temperature
- Real-time terrain exploration
- Mobile-responsive design
The generator uses layered Perlin noise with different seeds to create natural-looking terrain. Each point in the world is determined by:
- Height value (determines elevation)
- Moisture value (affects vegetation)
- Temperature value (influences climate)
These values combine to select appropriate biomes, creating a diverse and coherent world.
Inspired by:
MIT