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Releases: eth-ait/aitviewer

v1.6.0

02 Dec 09:08
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Changelog:

  • Instancing for Meshes, Lines and Spheres, new instanced() constructor for Meshes.
  • New shortcut G to change frame.
  • Improved context menu for all objects.
  • New light modes menu View -> Light Modes.
  • New menu option for hiding the GUI View -> Render GUI.
  • New popup for saving screenshots with a new option for transparent background.
  • Optimized mesh normals computation.
  • Optimized mesh rendering with per-face colors.

Bug fixes:

  • Fixed multisampling support for headless viewer.
  • Numpad keys support for PyQt5 windows.
  • Fixed bounds for lights and coordinate systems renderables.
  • Fixed macOS transparency bug.

What's Changed:

  • Pull request in preparation for 1.6.0 release: #18
  • Pull request for macOS fixes: #19
  • Full Changelog: v1.5.0...v1.6.0

v1.5.0

11 Oct 08:53
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Changelog:

  • Support for sequences of local node positions, rotations and scale values (see new animation.py example).
  • Headless viewer methods for saving depth and segmentation images.
  • STAR support (requires STAR dataset and installation of STAR via pip install git+https://github.com/ahmedosman/STAR.git).
  • Support for data with missing frames (see new missing_frames.py example).
  • viewer.lock_to_node() and path.lock_to_node() functions for creating cameras that follow an object in the scene.
  • Helpers for conversion between PinholeCamera and OpenCVCamera.
  • Keyboard shortcut for centering the view on a selected node with X.
  • Point clouds can now be selected with mouse clicking.
  • GUI restyle and improvements.
  • New Help -> Keyboard shortcuts menu option for showing a window with keyboard shortcuts.
  • Config option for changing the window type.
  • Methods to get depth and segmentation images from the headless viewer.

Bug fixes:

  • Clear shader cache on close, reported and fixed by @MarilynKeller in #11
  • Improved frame update logic for large scenes that run at lower framerate than the playback speed.
  • Save imgui.ini file on close and added default values for GUI windows position and size.

What's Changed

Full Changelog: v1.4.0...v1.5.0

v1.4.0

19 Sep 11:48
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Changelog:

  • PinholeCamera and OpenCVCamera classes can now be animated with a sequence of parameters.
  • Debug display of camera paths and path creation utils in aitviewer.utils.path.
  • New camera_path.py example.
  • Added a callback to post-process SMPL vertices and joints after forward kinematics.
  • New GLAMR example load_GLAMR.py.
  • Export and import SMPL sequence parameters.
  • Faster video export and export UI improvements.
  • Change the background color with the background_color configuration option or with viewer.scene.background_color property.
  • Added a parameter to the Viewer constructor to update configuration options.

Bug fixes:

  • PR by @MarilynKeller: fix joint orientation bug with AMASS sequence with Z up.
  • Fix Spheres to use rotation properly.
  • Fixed directional light rendering and transform normals with model matrix.
  • Fixed releasing of renderable resources.

What's Changed

  • Make the AMASS z_up a Node rotation to fix the joint orientation bug. by @MarilynKeller in #8
  • Camera paths, faster video exporting, GLAMR example and SMPL exporting by @ramenguy99 in #9

New Contributors

Full Changelog: v1.3.0...v1.4.0

v1.3.0

06 Sep 12:12
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Changelog

  • Support for variable size point clouds and per-point colors.
  • Object selection and interaction with mouse left click. Use K key to lock the current selection. If you don't want any selection, unselect everything (by clicking on the background or the floor) and then hit K. The selection lock is also accessible via the menu bar View > Lock Selection.
  • Per object context menu with mouse right click.
  • Additional alternative mouse interaction: Use middle mouse to rotate and Shift plus middle mouse to pan.
  • Drawing of object outlines.
  • Edit mode for SMPL models which enables interactive editing of joint angles.
  • New video export GUI and export options.
  • New ROMP and DIP examples.
  • Support for multiple active cameras for MultiViewSystem.
  • Optimized uniform color update for Meshes.

Bug fixes:

  • Handle NaNs in bounding box computation.
  • Correctly handle transparency for VariableTopologyMeshes.
  • Fixed a bug when accessing SMPL faces.

PRs

  • Object selection, SMPL joint editing, Export GUI and bug fixes by @ramenguy99 in #7

Full Changelog: v1.2.0...v1.3.0

v1.2.0

12 Aug 15:58
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Changelog

  • The viewer can now display overlay 3D data onto RGB images which are rendered as texturized billboards. Weak perspective and OpenCV camera models are available. Check out the VIBE example for a demo.
  • Cameras are now objects in the scene. Multiview camera systems can be displayed.
  • The target of the viewing camera can be displayed. Hit T to show it. By holding Shift and scrolling, the target is displaced together with the camera (instead of the camera moving closer to the target when not holding Shift).
  • Unified GLSL shaders.
  • Hitting Esc will no longer directly close the viewer.
  • Spheres are now using the Meshes class under the hood.
  • Flat shading and edge drawing options are no longer global, but per object. Can be toggled via the GUI for Meshes objects.
  • Various other bug fixes.

What's Changed

  • Camera models, MultiViewSystem, Billboards and bug fixes by @ramenguy99 in #6

Full Changelog: v1.1.0...v1.2.0

v1.1.0

30 Jul 11:10
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Various upgrades.

  • More efficient rendering of all renderables.
  • Improvements and bugfixes for VariableTopologyMeshes (fixed memory leaks, GUI interactions, texture alpha handled correctly).
  • Better transparent rendering with reduced artifacts.
  • Shadows cast by multiple lights, display shadow frustum. By default, still just one shadow is drawn.
  • Change of default value for shadow map to increase quality of shadows.
  • Correct rotation of AMASS sequences to y-up.
  • Rendering checkerboard floor in a shader for improved efficiency.
  • Better fps accounting.
  • Various bugfixes.

What's Changed

  • Bug fixes, performance improvements and depth pre-pass for transparent objects by @ramenguy99 in #3
  • VariableTopologyMeshes loaders by @ramenguy99 in #4

New Contributors

Full Changelog: v1.0.1...v1.1.0

v1.0.1

28 Jul 08:10
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Initial Release.