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feat: Add turtle graphics component (#12)
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export class Character { | ||
id: number; | ||
name: string; | ||
x: number; | ||
y: number; | ||
direction: string; | ||
color: string; | ||
penDown: boolean; | ||
path: string[]; | ||
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constructor( | ||
id: number, | ||
name: string, | ||
x: number, | ||
y: number, | ||
direction: string, | ||
color: string, | ||
penDown: boolean, | ||
path: string[] | ||
) { | ||
this.id = id; | ||
this.name = name; | ||
this.x = x; | ||
this.y = y; | ||
this.direction = direction; | ||
this.color = color; | ||
this.penDown = penDown; | ||
this.path = path; | ||
} | ||
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moveForward(gridColumns: number, gridRows: number): void { | ||
switch (this.direction) { | ||
case 'up': { | ||
if (this.y <= 1) return; | ||
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this.y -= 1; | ||
break; | ||
} | ||
case 'down': { | ||
if (this.y >= gridRows) return; | ||
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this.y += 1; | ||
break; | ||
} | ||
case 'left': { | ||
if (this.x <= 1) return; | ||
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this.x -= 1; | ||
break; | ||
} | ||
case 'right': { | ||
if (this.x >= gridColumns) return; | ||
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this.x += 1; | ||
break; | ||
} | ||
} | ||
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if (this.penDown) { | ||
this.path.push(`${this.x},${this.y}`); | ||
} | ||
} | ||
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moveBack(gridColumns: number, gridRows: number): void { | ||
switch (this.direction) { | ||
case 'up': { | ||
if (this.y >= gridRows) return; | ||
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this.y += 1; | ||
break; | ||
} | ||
case 'down': { | ||
if (this.y <= 1) return; | ||
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this.y -= 1; | ||
break; | ||
} | ||
case 'left': { | ||
if (this.x >= gridColumns) return; | ||
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this.x += 1; | ||
break; | ||
} | ||
case 'right': { | ||
if (this.x <= 1) return; | ||
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this.x -= 1; | ||
break; | ||
} | ||
} | ||
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if (this.penDown) { | ||
this.path.push(`${this.x},${this.y}`); | ||
} | ||
} | ||
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turnLeft(): void { | ||
switch (this.direction) { | ||
case 'up': { | ||
this.direction = 'left'; | ||
break; | ||
} | ||
case 'down': { | ||
this.direction = 'right'; | ||
break; | ||
} | ||
case 'left': { | ||
this.direction = 'down'; | ||
break; | ||
} | ||
case 'right': { | ||
this.direction = 'up'; | ||
break; | ||
} | ||
} | ||
} | ||
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turnRight(): void { | ||
switch (this.direction) { | ||
case 'up': { | ||
this.direction = 'right'; | ||
break; | ||
} | ||
case 'down': { | ||
this.direction = 'left'; | ||
break; | ||
} | ||
case 'left': { | ||
this.direction = 'up'; | ||
break; | ||
} | ||
case 'right': { | ||
this.direction = 'down'; | ||
break; | ||
} | ||
} | ||
} | ||
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putPen(): void { | ||
this.penDown = true; | ||
} | ||
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upPen(): void { | ||
this.penDown = false; | ||
} | ||
} |
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'use client'; | ||
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import { Box, Grid, GridItem } from '@chakra-ui/react'; | ||
import React, { useState, useEffect } from 'react'; | ||
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import { Character } from '../../app/lib/Character'; | ||
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// 原点(左上隅)の座標 | ||
const ORIGIN_X = 1; | ||
const ORIGIN_Y = 1; | ||
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interface TurtleGraphicsProps { | ||
characters: Character[]; | ||
gridColumns?: number; | ||
gridRows?: number; | ||
gridSize?: number; | ||
} | ||
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export const TurtleGraphics: React.FC<TurtleGraphicsProps> = ({ | ||
characters: initialCharacters, | ||
gridColumns: gridColumns = 12, | ||
gridRows: gridRows = 8, | ||
gridSize: gridSize = 40, | ||
}) => { | ||
const [characters, setCharacters] = useState(initialCharacters); | ||
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useEffect(() => { | ||
// 軌跡の描画 | ||
for (const character of characters) { | ||
if (!character.penDown) continue; | ||
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for (const position of character.path) { | ||
const [x, y] = position.split(',').map(Number); | ||
const gridCell = document.querySelectorAll('.grid-cell')[ | ||
x - ORIGIN_X + (y - ORIGIN_Y) * gridColumns | ||
] as HTMLElement; | ||
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if (!gridCell) return; | ||
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gridCell.style.backgroundColor = character.color; | ||
gridCell.style.opacity = '0.5'; | ||
} | ||
} | ||
}, [characters, gridColumns]); | ||
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const updateCharacter = (character: Character, updater: (char: Character) => void): void => { | ||
setCharacters((prevCharacters) => | ||
prevCharacters.map((prevCharacter) => { | ||
if (prevCharacter.id === character.id) { | ||
const updatedCharacter = new Character( | ||
character.id, | ||
character.name, | ||
character.x, | ||
character.y, | ||
character.direction, | ||
character.color, | ||
character.penDown, | ||
[...character.path] | ||
); | ||
updater(updatedCharacter); | ||
return updatedCharacter; | ||
} | ||
return prevCharacter; | ||
}) | ||
); | ||
}; | ||
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const handleMoveForward = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.moveForward(gridColumns, gridRows); | ||
}); | ||
}; | ||
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const handleMoveBack = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.moveBack(gridColumns, gridRows); | ||
}); | ||
}; | ||
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const handleTurnleft = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.turnLeft(); | ||
}); | ||
}; | ||
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const handleTurnRight = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.turnRight(); | ||
}); | ||
}; | ||
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const handlePutPen = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.putPen(); | ||
}); | ||
}; | ||
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const handleUpPen = (character: Character): void => { | ||
updateCharacter(character, (updatedCharacter) => { | ||
updatedCharacter.upPen(); | ||
}); | ||
}; | ||
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return ( | ||
<div className="turtle-graphics-container"> | ||
<Grid | ||
position="relative" | ||
templateColumns={`repeat(${gridColumns}, ${gridSize}px)`} | ||
templateRows={`repeat(${gridRows}, ${gridSize}px)`} | ||
> | ||
{Array.from({ length: gridColumns * gridRows }).map((_, index) => ( | ||
<GridItem key={index} borderColor="black" borderWidth="1px" className="grid-cell" /> | ||
))} | ||
{characters.map((character) => ( | ||
<Box | ||
key={character.id} | ||
bgColor={character.color} | ||
h={gridSize + 'px'} | ||
left={(character.x - ORIGIN_X) * gridSize + 'px'} | ||
position="absolute" | ||
top={(character.y - ORIGIN_Y) * gridSize + 'px'} | ||
w={gridSize + 'px'} | ||
> | ||
{character.name} | ||
</Box> | ||
))} | ||
</Grid> | ||
{characters.map((character) => ( | ||
<div key={character.id}> | ||
<div>{character.name}</div> | ||
<div> | ||
<button onClick={() => handleMoveForward(character)}>Move Forword</button> | ||
</div> | ||
<div> | ||
<button onClick={() => handleMoveBack(character)}>Move Back</button> | ||
</div> | ||
<div> | ||
<button onClick={() => handleTurnleft(character)}>Turn Left</button> | ||
</div> | ||
<div> | ||
<button onClick={() => handleTurnRight(character)}>Turn Right</button> | ||
</div> | ||
<div> | ||
<button onClick={() => handlePutPen(character)}>Put Pen</button> | ||
</div> | ||
<div> | ||
<button onClick={() => handleUpPen(character)}>Up Pen</button> | ||
</div> | ||
<div> --- </div> | ||
</div> | ||
))} | ||
</div> | ||
); | ||
}; |