CanvasJSSDKBindings bug fix to allow Unity project development build to succeed #311
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The original line translates to
Module["FBUnity"] = LibraryManager.library.$FBUnity
Which is apparently wrong. $FBUnity is a member of FBUnityLib. It should be
Module["FBUnity"] = FBUnityLib.$FBUnity
That is, the first parameter for autoAddDeps should be
FBUnityLib
. Function autoAddDeps is defined in DynamicJslibLoader.js found under Unity's WebGL playback engine.Without the fix, a development build for a Unity project with this library will fail with "Unresolved symbol: rand". Release build does work. I'm not sure why.