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CanvasJSSDKBindings bug fix to allow Unity project development build to succeed #311

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@gnoph gnoph commented Aug 16, 2019

The original line translates to

Module["FBUnity"] = LibraryManager.library.$FBUnity

Which is apparently wrong. $FBUnity is a member of FBUnityLib. It should be

Module["FBUnity"] = FBUnityLib.$FBUnity

That is, the first parameter for autoAddDeps should be FBUnityLib. Function autoAddDeps is defined in DynamicJslibLoader.js found under Unity's WebGL playback engine.

Without the fix, a development build for a Unity project with this library will fail with "Unresolved symbol: rand". Release build does work. I'm not sure why.

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gnoph commented Oct 28, 2019

Apparently Unity has two sets of mergeInto and autoAddDeps methods. One from emscripten (found in utility.js and library.js), the other is provided by Unity (DynamicJsLibLoader.js).
Emscripten version:

function mergeInto(obj, other) {
  for (var i in other) {
    obj[i] = other[i];
  }
  return obj;
}

function autoAddDeps(object, name) {
  name = [name];
  for (var item in object) {
    if (item.substr(-6) != '__deps') {
      if (!object[item + '__deps']) {
        object[item + '__deps'] = name;
      } else {
        object[item + '__deps'].push(name[0]); // add to existing list
      }
    }
  }
}

Unity version:

function mergeInto(obj, other) {
  for (var name in other) {
    Module[emscriptenFinalName(name)] = other[name];
  }
}

function autoAddDeps(object, name) {
  Module[emscriptenFinalName(name)] = object[name];
}

The Unity version is used when "use pre-built engine" is checked (or when development build is enabled as well?). With the emscripten version, it's OK to call autoAddDeps with LibraryManager.library as the first parameter. It will however cause the dependencies being added to all javascript functions from all js libraries.

According to emscripten (https://emscripten.org/docs/porting/connecting_cpp_and_javascript/Interacting-with-code.html), the first parameter for autoAddDeps is "myLibrary", which in this case should be FBUnity.

image

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