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93
addons/sourcemod/gamedata/l4d_unrestrict_panic_battlefield.txt
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"Games" | ||
{ | ||
"left4dead2" | ||
{ | ||
"MemPatches" | ||
{ | ||
"ZombieManager::GetRandomPZSpawnPosition__skip_PanicEventActive" | ||
{ | ||
"signature" "ZombieManager::GetRandomPZSpawnPosition" | ||
"linux" | ||
{ | ||
"offset" "26Ch" | ||
"verify" "\x0F\x85" | ||
"patch" "\x90\x90\x90\x90\x90\x90" | ||
} | ||
"windows" | ||
{ | ||
"offset" "4Bh" | ||
"verify" "\x74" | ||
"patch" "\xEB" | ||
} | ||
} | ||
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"ZombieManager::CollectSpawnAreas__skip_PanicEventActive" | ||
{ | ||
"signature" "ZombieManager::CollectSpawnAreas" | ||
"linux" | ||
{ | ||
"offset" "562h" | ||
"verify" "\x74" | ||
"patch" "\xEB" | ||
} | ||
"windows" | ||
{ | ||
"offset" "442h" | ||
"verify" "\x74" | ||
"patch" "\xEB" | ||
} | ||
} | ||
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"ZombieManager::AccumulateSpawnAreaCollection__skip_PanicEventActive" | ||
{ | ||
"signature" "ZombieManager::AccumulateSpawnAreaCollection" | ||
"linux" | ||
{ | ||
"offset" "6D9h" | ||
"verify" "\x0F\x85" | ||
"patch" "\x90\x90\x90\x90\x90\x90" | ||
} | ||
"windows" | ||
{ | ||
"offset" "19Bh" | ||
"verify" "\x74" | ||
"patch" "\xEB" | ||
} | ||
} | ||
} | ||
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"Signatures" | ||
{ | ||
// stolen from left4dhooks thanks to Silvers | ||
/* | ||
* ZombieManager::GetRandomPZSpawnPosition(ZombieManager *_ZombieManager, int zombieClass, int attempts, int a4, int a5) | ||
*/ | ||
"ZombieManager::GetRandomPZSpawnPosition" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZNK13ZombieManager24GetRandomPZSpawnPositionE15ZombieClassTypeiP13CTerrorPlayerP6Vector" | ||
"windows" "\x55\x8B\x2A\x83\x2A\x2A\x53\x57\x8B\x2A\x2A\x8B\x2A\x89\x2A\x2A\x85\x2A\x75\x2A\x5F\x32" | ||
/* 55 8B ? 83 ? ? 53 57 8B ? ? 8B ? 89 ? ? 85 ? 75 ? 5F 32 */ | ||
/* Search "ZombieManager::GetRandomPZSpawnPosition" */ | ||
} | ||
|
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// Search string "ZombieManager::CollectSpawnAreas" | ||
"ZombieManager::CollectSpawnAreas" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZNK13ZombieManager17CollectSpawnAreasENS_15MobLocationTypeE15ZombieClassType" | ||
"windows" "\x55\x8B\xEC\x83\xEC\x48\xA1\x2A\x2A\x2A\x2A\x53\x56\x57\x33\xFF\x89\x7D\xEC\x89\x7D\xF0\x8B\xF1\x39\x78\x08\x74\x2A\x8B\x40\x08\x68\x2A\x2A\x2A\x2A\x8B\x50\x50\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x68\x1A\x07\x00\x00" | ||
/* 55 8B EC 83 EC 48 A1 ? ? ? ? 53 56 57 33 FF 89 7D EC 89 7D F0 8B F1 39 78 08 74 ? 8B 40 08 68 ? ? ? ? 8B 50 50 68 ? ? ? ? 68 ? ? ? ? 68 ? ? ? ? 68 1A 07 00 00 */ | ||
} | ||
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// Search string "ZombieManager::AccumulateSpawnAreaCollection" | ||
"ZombieManager::AccumulateSpawnAreaCollection" | ||
{ | ||
"library" "server" | ||
"linux" "@_ZNK13ZombieManager29AccumulateSpawnAreaCollectionERK10CUtlVectorIP8CNavArea10CUtlMemoryIS2_iEENS_15MobLocationTypeE15ZombieClassTypefPS5_bb" | ||
"windows" "\x55\x8B\xEC\x83\xEC\x48\xA1\x2A\x2A\x2A\x2A\x53\x56\x33\xF6\x89\x75\xDC" | ||
/* 55 8B EC 83 EC 48 A1 ? ? ? ? 53 56 33 F6 89 75 DC */ | ||
} | ||
} | ||
} | ||
} |
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addons/sourcemod/scripting/AnneHappy/l4d_unrestrict_panic_battlefield.sp
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#pragma semicolon 1 | ||
#pragma newdecls required | ||
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#include <sourcemod> | ||
#include <sourcescramble> | ||
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methodmap GameDataWrapper < GameData { | ||
public GameDataWrapper(const char[] file) { | ||
GameData gd = new GameData(file); | ||
if (!gd) SetFailState("Missing gamedata \"%s\"", file); | ||
return view_as<GameDataWrapper>(gd); | ||
} | ||
public MemoryPatch CreatePatchOrFail(const char[] name, bool enable = false) { | ||
MemoryPatch hPatch = MemoryPatch.CreateFromConf(this, name); | ||
if (!(enable ? hPatch.Enable() : hPatch.Validate())) | ||
SetFailState("Failed to patch \"%s\"", name); | ||
return hPatch; | ||
} | ||
} | ||
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enum struct BattleFieldPatch | ||
{ | ||
// "SPAWN_SPECIALS_ANYWHERE" is preferred over "SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS" | ||
MemoryPatch GetRandomPZSpawnPosition; | ||
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// Only collects spawn areas with "BATTLEFIELD" flag | ||
// Enabling this lets ZombieManager turn to "SurvivorActiveSet" for collecting spawn areas. | ||
MemoryPatch CollectSpawnAreas; | ||
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// Never spawn Common Infected on spawning-disallowed areas | ||
// Enabling this may cause Common Infected spawning much closer. | ||
MemoryPatch AccumulateSpawnAreaCollection; | ||
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void Enable() | ||
{ | ||
this.GetRandomPZSpawnPosition.Enable(); | ||
this.CollectSpawnAreas.Enable(); | ||
this.AccumulateSpawnAreaCollection.Enable(); | ||
} | ||
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void Disable() | ||
{ | ||
this.GetRandomPZSpawnPosition.Disable(); | ||
this.CollectSpawnAreas.Disable(); | ||
this.AccumulateSpawnAreaCollection.Disable(); | ||
} | ||
} | ||
BattleFieldPatch g_BattleFieldPatch; | ||
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public void OnPluginStart() | ||
{ | ||
GameDataWrapper gd = new GameDataWrapper("l4d_unrestrict_panic_battlefield"); | ||
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g_BattleFieldPatch.GetRandomPZSpawnPosition = gd.CreatePatchOrFail("ZombieManager::GetRandomPZSpawnPosition__skip_PanicEventActive", false); | ||
g_BattleFieldPatch.CollectSpawnAreas = gd.CreatePatchOrFail("ZombieManager::CollectSpawnAreas__skip_PanicEventActive", false); | ||
g_BattleFieldPatch.AccumulateSpawnAreaCollection = gd.CreatePatchOrFail("ZombieManager::AccumulateSpawnAreaCollection__skip_PanicEventActive", false); | ||
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delete gd; | ||
} | ||
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stock void TogglePatch(bool toggle) | ||
{ | ||
toggle ? g_BattleFieldPatch.Enable() : g_BattleFieldPatch.Disable(); | ||
} |
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