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Merge pull request #236 from felikatze/wrens-wip-branch
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added infirmary
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felikatze authored Dec 11, 2024
2 parents e06354f + 69a05d1 commit 0268e75
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2 changes: 1 addition & 1 deletion public/acts/act6/act6npcs.html
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Expand Up @@ -402,7 +402,7 @@ <h2 id="bandages">Short-Haired Housemaiden and Long-Haired Housemaiden</h2>
<br>

<h2 id="infirmary">Sleepy Person</h2>
<p>They are originally found in the infirmary (page WIP).</p>
<p>They are originally found in the <a href="/rooms/floor2/infirmary.html#frozen">Infirmary</a>.</p>

<div class="dialogue">

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16 changes: 14 additions & 2 deletions public/feed.xml
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Expand Up @@ -5,10 +5,22 @@
<description>Keep up to date with the In Stars And Time Script Project!</description>
<link>https://felicitations.neocities.org/</link>
<lastBuildDate>
Fr, 06 Dec 2024 18:30:00 +1100
Mo, 09 Dec 2024 22:43:00 +1030
</lastBuildDate>
<ttl>20000</ttl>

<item>
<title>Infirmary</title>
<description>
All text for the Infirmary on Floor 2.
</description>
<link>https://felicitations.neocities.org/rooms/floor2/infirmary.html</link>
<guid>https://felicitations.neocities.org/xml/item0092</guid>
<pubDate>
Mo, 09 Dec 2024 22:43:00 +1030
</pubDate>
</item>

<item>
<title>Bathroom (START AGAIN)</title>
<description>
Expand Down Expand Up @@ -50,7 +62,7 @@
<description>
All text for talking to Odile in the last room in ACT 6.
</description>
<link>https://felicitations.neocities.org/acts/act6/odileeend6.html</link>
<link>https://felicitations.neocities.org/acts/act6/odileend6.html</link>
<guid>https://felicitations.neocities.org/xml/item0088</guid>
<pubDate>
Su, 24 Nov 2024 23:13:00 +0100
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2 changes: 1 addition & 1 deletion public/index.html
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Expand Up @@ -80,6 +80,7 @@ <h3>Shaking and waving text</h3>
<h2>New Events</h2>
<p>Recently finished stuff!</p>
<ol>
<li><a href="/rooms/floor2/infirmary.html">Infirmary</a></li>
<li><a href="/sasasap/bathroomsap.html">Bathroom</a> (START AGAIN)</li>
<li><a href="/acts/act6/act6npcs.html">ACT 6 NPCs</a></li>
<li><a href="/rooms/floor3/potteryroom.html">Pottery Room</a></li>
Expand All @@ -89,7 +90,6 @@ <h2>New Events</h2>
<li><a href="/acts/act6/bonnieend6.html">Bonnie End Talk (ACT 6)</a></li>
<li><a href="/rooms/floor1/writingdorm.html">Writing Dorm</a></li>
<li><a href="/rooms/floor2/traproom.html">Trap Building Room</a></li>
<li><a href="/rooms/floor1/kitchen.html">Kitchen</a></li>
</ol>

<hr>
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1 change: 1 addition & 0 deletions public/overview/rooms.html
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Expand Up @@ -127,6 +127,7 @@ <h1 id="f2">Floor 2</h1>
<li><a href="/rooms/floor2/garden.html">Gardening Room</a></li>
<li><a href="/rooms/floor2/admin.html">Head Housemaiden's Office</a></li>
<li><a href="/rooms/floor2/houselibrary.html">House Library</a></li>
<li><a href="/rooms/floor2/infirmary.html">Infirmary</a></li>
<li><a href="/rooms/floor2/snackbreak2.html">Second Snack Break</a></li>
<li><a href="/rooms/floor2/secret_library.html">Secret Library</a></li>
<li><a href="/rooms/floor2/traproom.html">Trap Building Room</a></li>
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2 changes: 1 addition & 1 deletion public/random/change_god_statues.html
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Expand Up @@ -3,7 +3,7 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>In Stars and Time Script Project</title>
<title>Generic Change God Statues</title>

<link href="/styletest.css" rel="stylesheet" type="text/css" media="all">

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2 changes: 1 addition & 1 deletion public/random/deaths.html
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Expand Up @@ -2540,7 +2540,7 @@ <h1>Starting a battle</h1>
<h1 id="tears">Tears</h1>

<p>Being frozen by a tear.</p>
<p>For the first tear death in ACT 2, see... WIP.</p>
<p>For the first tear death in ACT 2, see <a href="/rooms/floor1/hallways1.html#tutotears">Floor 1 Hallways</a>.</p>
<p>For the dying part, see <a href="/random/generic.html#tears">Generic Dialogues</a>.</p>

<br>
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19 changes: 1 addition & 18 deletions public/random/souvenirs1.html
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Expand Up @@ -627,7 +627,7 @@ <h2>Description</h2>
<br>

<h2>Obtaining</h2>
<p>Main Page: Infirmary (WIP)</p>
<p>Main Page: <a href="/rooms/floor2/infirmary.html">Infirmary</a></p>
<p>Location: In the closet.</p>

<div class="dialogue">
Expand Down Expand Up @@ -677,23 +677,6 @@ <h2>Obtaining</h2>
<p class="dialogue-line indented">(You got the broken doll again.)</p>
<p class="dialogue-line indented">(This doll will never see the end.)</p>

<!-- wrote this bit then realised i didn't need it, but we don't have a page for the infirmary yet so i'm leaving it
<hr>
<h4>ACT 5</h4>
<p class="dialogue-line">(A closet. There's a porcelain doll in it.)</p>
<p class="dialogue-line">(It's cracked, with half its face missing. Someone probably threw it away.)</p>
<br>
<p class="dialogue-line">(Got the BROKEN DOLL.)</p>
<p class="dialogue-line">(You put the doll in your pocket along with your Souvenirs.)</p>
<br>
<p class="dialogue-note">Repeated interaction</p>
<p class="dialogue-line indented">(You'll see the end this time, broken doll!)</p>
<p class="dialogue-line indented"><span class="shake">(Even if it's the last thing you do!!!)</span></p>-->

</div>

<br>
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28 changes: 10 additions & 18 deletions public/rooms/dormont/meadow.html
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Expand Up @@ -256,7 +256,7 @@ <h4>If you've beaten the game before</h4>

<p class="dialogue-line">
<span class="dialogue-name">Mirabelle</span>:
"Siffrin!"
<span class="wave">"Siffrin!"</span>
</p>

<br>
Expand Down Expand Up @@ -467,7 +467,7 @@ <h1 id="act2">ACT 2 Intro</h1>
<span class="dialogue-head">
<span class="dialogue-name">Mirabelle</span>
</span>
Siffrin!
<span class="wave">Siffrin!</span>
</p>

<p class="dialogue-line">
Expand Down Expand Up @@ -625,7 +625,7 @@ <h1 id="act2">ACT 2 Intro</h1>
</p>

<p class="dialogue-line">
(Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.)
<span class="wave">(Pheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeew.)</span>
</p>

<p class="dialogue-line">
Expand Down Expand Up @@ -767,7 +767,7 @@ <h1 id="act3">ACT 3 Intro</h1>
<span class="dialogue-head">
<span class="dialogue-name">Mirabelle</span>
</span>
Siffrin!
<span class="wave">Siffrin!</span>
</p>

<br>
Expand Down Expand Up @@ -880,15 +880,7 @@ <h1 id="act3">ACT 3 Intro</h1>
<span class="dialogue-name">Siffrin</span>
<span class="dialogue-expression">(what2)</span>
</span>
(AH!)
</p>

<p class="dialogue-line">
<span class="dialogue-head">
<span class="dialogue-name">Siffrin</span>
<span class="dialogue-expression">(what2)</span>
</span>
"Mira..."
(AH!) "Mira..."
</p>

<p class="dialogue-line">
Expand Down Expand Up @@ -1173,15 +1165,15 @@ <h1 id="act3">ACT 3 Intro</h1>

<h1 id="act34">ACT 3-4</h1>
<p>
ACT 4 can start with two different events. The first is the end of <a href="/acts/act3-4/kingquest.html">Kingquest</a>. The other is the end of <a href="/acts/act3-4/friendquest.html">Friendquest</a>. (WIP note: that is not a page yet.)
ACT 4 can start with two different events. The first is the end of <a href="/acts/act3-4/kingquest.html">Kingquest</a>. The other is getting to the end with all <a href="/rooms/end/euphrasie.html#fq">Friendquests</a>.
</p>
<p>
Both need to be completed to enter ACT 4, it's just that whichever you do last incriments the ACT counter. The scenes for each remain identical whether they are first or second.
Both need to be completed to enter ACT 4, it's just that whichever you do last increments the ACT counter. The scenes for each remain identical whether they are first or second.
</p>

<ul>
<li><a href="kingquest">Kingquest</a></li>
<li><a href="friendquest">Friendquest</a></li>
<li><a href="#kingquest">Kingquest</a></li>
<li><a href="#friendquest">Friendquests</a></li>
</ul>

<br>
Expand Down Expand Up @@ -1368,7 +1360,7 @@ <h3 id="kingend">End</h3>
</p>

<p>
This scene can enter the player into ACT 4, if they've already done Friendquest.
This scene can enter the player into ACT 4, if they've already done Friendquests.
</p>

<br>
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2 changes: 1 addition & 1 deletion public/rooms/floor2/hallways2.html
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Expand Up @@ -1479,7 +1479,7 @@ <h2 id="tears">Rows of Tears</h2>
<p>
Two hallways right of the center room and locked by the <a href="/rooms/floor2/houselibrary.html#key">Paper Key</a>.
Has two sets of tears and a openphrase-&NoBreak;locked door leading to the <a href="/rooms/floor2/breakroom2.html">break room</a>.
The path on the bottom leads to the Trap Making Room (WIP), and the path on the top leads to the Infirmary (WIP) and is a dead end.
The path on the bottom leads to the <a href="/rooms/floor2/traproom.html">Trap Building Room</a>, and the path on the top leads to the <a href="/rooms/floor2/infirmary.html">Infirmary</a> and is a dead end.
</p>

<h3>Approaching the tears</h3>
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