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goldstargloww committed Dec 19, 2024
2 parents c1e0d8f + 1c5ab5f commit 4223a26
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Showing 61 changed files with 26,460 additions and 14,452 deletions.
9,201 changes: 6,304 additions & 2,897 deletions public/acts/act3-4/kingquest.html

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2 changes: 1 addition & 1 deletion public/acts/act3-4/loopquest.html
Original file line number Diff line number Diff line change
Expand Up @@ -5700,7 +5700,7 @@ <h4>Subsequent times</h4>
<span class="dialogue-name">Mirabelle</span>
<span class="dialogue-expression">(excited1)</span>
</span>
Or sare a medal!
Or share a medal!
</p>

<p class="dialogue-line">
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4 changes: 2 additions & 2 deletions public/acts/act5/VSFriends.html
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Expand Up @@ -393,7 +393,7 @@ <h1 id="turn1">Turn 1</h1>
</p>
<br>
<p class="dialogue-line">
<span class="shake">(THEY DON'T UNDERSTNAD!!!)</span>
<span class="shake">(THEY DON'T UNDERSTAND!!!)</span>
</p>
<p class="dialogue-line">
<span class="shake">(YOU CANNOT ALLOW THEM TO GO HOME!!!!!!)</span>
Expand Down Expand Up @@ -1782,7 +1782,7 @@ <h1 id="wish">Wishes</h1>
<span class="dialogue-head">
<span class="dialogue-name">Isabeau</span>
</span>
Ha, no, <span class="shake">not the pranks!!!</span>
Ha, no, <span class="wave">not the pranks!!!</span>
</p>
<br>
<img src="https://instarsandtime.wiki.gg/images/f/fa/ISAT_Event_ACT5_Falling_Reso_2.png" alt="image ID: Isabeau looking tenderly at Siffrin, the viewer, as he falls. end ID.">
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23 changes: 12 additions & 11 deletions public/acts/act5/act5.html
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Expand Up @@ -22,16 +22,17 @@
<p>Tryna lay out all the act 5 stuff brb</p>

<ul>
<li>Waking up</li>
<li>Friend talks
<li><a href="#wakingup">Waking up</a></li>
<li><a href="#friendtalks">Friend talks</a>
<ul>
<li>Mirabelle</li>
<li>Odile</li>
<li>Bonnie</li>
<li>Isabeau</li>
<li>Loop</li>
<li><a href="#miratalk">Mirabelle</a></li>
<li><a href="#odiletalk">"Odile</a></li>
<li><a href="#bonnietalk">Bonnie</a></li>
<li><a href="#isatalk">Isabeau</a></li>
<li><a href="#looptalk">Loop</a></li>
</ul>
</li>
<li><a href="#clocktower">Clocktower</a></li>
<li>The House
<ul>
<li>Floor 1</li>
Expand All @@ -43,7 +44,7 @@
<li>Mal du Pays</li>
<li>King Victory</li>
<li>End Start (last room up to battle start)</li>
<li>Vs Friends</li>
<li>VS Friends</li>
<li>Tell us your wish</li>
<li>Last room starting dialogue</li>
</ul>
Expand All @@ -60,7 +61,7 @@
<hr>
<br>

<h1>Waking up</h1>
<h1 id="wakingup">Waking up</h1>
<div class="dialogue">
<p class="dialogue-line">
(You're back.)
Expand Down Expand Up @@ -497,7 +498,7 @@ <h2>Taking a nap</h2>
<hr>
<br>

<h1>Friend talks</h1>
<h1 id="friendtalks">Friend talks</h1>

<h2 id="miratalk">Mirabelle</h2>
<div class="dialogue">
Expand Down Expand Up @@ -5147,4 +5148,4 @@ <h1 id="clocktower">Clocktower</h1>

</body>

</html>
</html>
2 changes: 1 addition & 1 deletion public/acts/act6/act6npcs.html
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Expand Up @@ -402,7 +402,7 @@ <h2 id="bandages">Short-Haired Housemaiden and Long-Haired Housemaiden</h2>
<br>

<h2 id="infirmary">Sleepy Person</h2>
<p>They are originally found in the infirmary (page WIP).</p>
<p>They are originally found in the <a href="/rooms/floor2/infirmary.html#frozen">Infirmary</a>.</p>

<div class="dialogue">

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8 changes: 5 additions & 3 deletions public/bars.js
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Expand Up @@ -75,7 +75,7 @@ class Footer extends HTMLElement {
}

connectedCallback() {
this.innerHTML = `<footer id="footer">The script is free to use even without attribution to me. <b>In Stars and Time</b> belongs to insertdisc5.</footer>`;
this.innerHTML = `<footer id="footer">The script is free to use even without attribution. <b>In Stars and Time</b> belongs to insertdisc5.</footer>`;
}
}

Expand Down Expand Up @@ -336,7 +336,7 @@ function disableShakeAnimation() {
wrapAllCharacters(document.getElementsByClassName("wave"));

var wavelength = 0.025; // what unit? who knows
var waveAmplitude = 10;
var waveAmplitude = 15;
var waveSpeed = 0.75;

function applyWaveAnimation() {
Expand All @@ -348,7 +348,9 @@ function applyWaveAnimation() {
children[child].classList.remove("wave-visual");

children[child].style.display = "inline-block";
children[child].style.animation = `${waveSpeed}s wave cubic-bezier(0.37, 0, 0.63, 1) infinite ${-child * wavelength}s alternate`;
// if live editing a page to change all cubic-bezier to linear this looks weird but hopefully it works fine
// linear is more accurate to the game (with an amplitude of 15-20ish % ?
children[child].style.animation = `${waveSpeed}s wave linear infinite ${-child * wavelength}s alternate`;
children[child].style.setProperty("--wave-amplitude", `${waveAmplitude}%`);
}
}
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