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chummer2

Chummer 2: SR5 character generator

Nebular did all the work on this. He gets all the credit.

Here is a sitrep for the current state of this code (according to Nebular):

Unfortunately I don't have a very comprehensive list. I had made a number of changes based on the previews:

  • Skills should now allow a maximum Rating of 12
  • All Skills have been entered
  • All Qualities have been entered
  • All Spells and Traditions have been entered
  • All Traditions have been entered
  • All Mentor Spirits have been entered
  • All Ammo has been entered
  • All Weapons have been entered
  • All Weapon Accessories have been entered
  • All Ranges have been entered
  • All Armors have been entered
  • All Armor Accessories have been entered
  • All Gear has been entered
  • Cybereyes and Cyberears have been entered - might have covered a few more items in the Cyberware list
  • Limits have been added as properties of the character and should calculate correctly
  • Armor calculations for total Armor value, encumbrance, and Armor Capacity should calculate correctly

Here's the list of item's I had in my bug tracker:

  • Need to implement support for Cyberdecks.
  • Mentor Spirits allow a choice between Magician and Adept aspects. Need to get support for picking these implemented.
  • ImprovementManager needs support for which increases the Rating for an Adept Power.
  • Copy Protection, Registration, and Optimization ProgramOptions should be removed if they are no longer part of SR5.

I haven't taken a good hard look through the SR5 book so there's a chance I might have missed things here-and-there though I believe I have most of the basics covered. The things I know are missing:

  • Vehicle class does not have support for Seats yet
  • Magical equipment like Foci and Formulae
  • Vehicles and Drones
  • Remaining Cyberware
  • Bioware
  • Cyberdecks
  • Programs
  • Anything Matrix related

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