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## possible features | ||
# tiny planets | ||
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### vegetation | ||
- [ ] raise ground around vegetation items | ||
- [ ] change ground color around vegetation items | ||
- [ ] change color of vegetation items based on noise | ||
- [ ] filter vegetation placement based on: | ||
- [ ] noise | ||
- [x] height | ||
- [ ] slope | ||
- [ ] different materials | ||
procedurally generated tiny planets in three.js | ||
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### weather | ||
- [ ] clouds | ||
- [ ] particles (snow, rain, etc) | ||
## features | ||
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||
### water | ||
- [ ] moving water | ||
- [ ] water reflections | ||
- [ ] water refractions | ||
- [ ] water caustics | ||
- [ ] water foam | ||
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### biomes | ||
- [ ] mixed biomes by | ||
- [ ] noise | ||
- [ ] distance | ||
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### terrain | ||
- [x] flat shading | ||
- [ ] smooth shading | ||
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### lighting | ||
- [ ] shadows | ||
- [ ] ambient occlusion | ||
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- [ ] physics | ||
- generated using web workers | ||
- adjustable detail level | ||
- with vegetation | ||
- presets |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
## possible features | ||
|
||
### vegetation | ||
- [ ] raise ground around vegetation items | ||
- [ ] change ground color around vegetation items | ||
- [ ] change color of vegetation items based on noise | ||
- [ ] filter vegetation placement based on: | ||
- [ ] noise | ||
- [x] height | ||
- [ ] slope | ||
- [ ] different materials | ||
|
||
### weather | ||
- [ ] clouds | ||
- [ ] particles (snow, rain, etc) | ||
|
||
### water | ||
- [ ] moving water | ||
- [ ] water reflections | ||
- [ ] water refractions | ||
- [ ] water caustics | ||
- [ ] water foam | ||
|
||
### biomes | ||
- [ ] mixed biomes by | ||
- [ ] noise | ||
- [ ] distance | ||
|
||
### terrain | ||
- [x] flat shading | ||
- [ ] smooth shading | ||
|
||
### lighting | ||
- [ ] shadows | ||
- [ ] ambient occlusion | ||
|
||
|
||
- [ ] physics |