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Starting on block-bumping functionality
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package com.floralquafloral; | ||
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import com.floralquafloral.mariodata.MarioData; | ||
import com.floralquafloral.mariodata.moveable.MarioMainClientData; | ||
import net.minecraft.util.math.BlockPos; | ||
import net.minecraft.util.math.Vec3d; | ||
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import java.util.HashMap; | ||
import java.util.Map; | ||
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public abstract class BlockBumping { | ||
public static final Map<BlockPos, BumpedBlockData> BUMPED_BLOCKS = new HashMap<>(); | ||
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public static void registerPackets() { | ||
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} | ||
public static void registerPacketsClient() { | ||
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} | ||
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public static void attempt(MarioMainClientData data, Vec3d movement) { | ||
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} | ||
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public static void bumpBlock(MarioData data, BlockPos position, boolean isCeiling, int strength) { | ||
MarioQuaMario.LOGGER.info("{} bumped block {}", data.getMario(), position); | ||
} | ||
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public static class BumpedBlockData { | ||
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} | ||
} |
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49 changes: 0 additions & 49 deletions
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src/main/java/com/floralquafloral/util/AsymmetricalEasing.java
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src/main/java/com/floralquafloral/util/ClientSoundPlayer.java
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