This repository contains examples and explanations of common code patterns used in Unity game development. The goal is to provide clear, practical implementations of these patterns to help developers understand and apply them in their projects.
- Observer
- State Machine
- Command Pattern
- Factory Method
- Strategy Pattern
- Service Locator
- Decorator Pattern
- Flyweight Pattern
Contributions are welcome! If you'd like to add more patterns or improve existing examples, please submit a pull request.
This project is licensed under the MIT License - see the LICENSE file for details.