Skip to content

Releases: frederik-hoeft/rimworld-more-injuries

v1.5.1.1-stable

03 Jan 17:58
90ffa44
Compare
Choose a tag to compare

v1.5.1.1-stable

this is a bug fix release

  • closes #7
  • closes #9

v1.5.1-stable

14 Dec 17:48
5efa1c3
Compare
Choose a tag to compare

v1.5.1-stable

  • added user manual (README)
  • paralysis mechanics can be disabled via mod settings
  • tourniquets that were applied during treatment can be recovered from deceased patients
  • add option to disable medical system for shamblers from the Anomaly DLC
  • disable adrenaline mechanics for shamblers
  • hearing loss may become permanent
  • hemorrhagic stroke causes memory loss
  • add "blood bag farm" prisoner interaction option (similar to "hemogen farm" from the Biotech DLC)
  • choking on blood severity can be reduced by the affected pawn coughing if they are conscious
  • Biotech integration: deathresting prevents cardiac arrest, hypovolemic shock, and recovers from choking
  • re-evaluate patient after each step when providing first aid
  • tweak descriptions and recipes

1.5-steam-beta-4

05 Nov 17:54
Compare
Choose a tag to compare

1.5-steam-beta-4

  • added option to splint fractures via the medical operations tab with improved tend quality
  • fixed pawn standing bug due to incorrect job conditions when attempting to tend a heart attack
  • tweaked all surgery success rates to make surgeries easier in early and mid game

1.5-steam-beta-3

28 Oct 22:51
Compare
Choose a tag to compare

1.5-steam-beta-3

  • add: custom blood transfusion system with optional Biotech integration (see mod settings)
  • tweak: lung collapse now causes cardiac arrest until repaired instead of instant death
  • tweak: effects of hypovolemic shock now continue even after blood transfusion until stable
  • tweak: increased healing time for fractures: new worst case 7.29.6 days, best case 3.24.8 days, depending on doctor skill
  • fix: potential crashes due to logging inconsistent pawn states
  • fix: transient hypovolemic shocks after blood transfusions or minimal blood loss
  • fix: no more hearing damage when using bow and arrow

1.5-steam-beta-2

17 Oct 13:30
Compare
Choose a tag to compare

1.5-steam-beta-2

  • support adding the mod to existing save files (restrictions apply)
    • existing injuries may be removed
    • bionics may have switched body parts

1.5-steam-beta-1

14 Oct 19:46
Compare
Choose a tag to compare

1.5-steam-beta-1

considered stable enough for a first public beta-release. Changes:

  • add WorkGiver to allow doctors to treat cardiac arrest and choking as part of their normal work assignments, if the patient is in bed
  • add custom sound effects for injectors, suction device, and CPR
  • drop support for 1.4
  • fix defibrillator isn't stackable anymore
  • fix job drivers breaking when patient is in bed
  • fix float menus now only show up when pawn is drafted
  • publish to steam

1.5-beta-1 (in testing)

13 Oct 20:35
Compare
Choose a tag to compare
Pre-release

1.5-beta-1 (in testing)

finished all planned features for now, tons of bug fixes and improvements:

  • add simulation of ventricular fibrillation on high blood loss
  • add defibrillator to treat ventricular fibrillation and heart attacks
  • add simulation of ischemia, necrosis, and gangrene if tourniquets aren't removed
  • add basis for autoinjector simulation for different medical drugs, simulate just epinephrine for now
  • add simulation of adrenaline/epinephrine overdose
  • fix job driver parameters not being persistent in save files
  • fix missing parts being ignoring by hemorrhage control (tourniquets, bandages, and hemostatic agents)
  • fix NullReferenceException in core job driver when actor would fall unconscious as a result of their action (e.g., when injecting themselves with a lot of epinephrine)
  • rework first aid job to now consider more conditions and treat as many conditions as quickly as possible
  • rework simulation of hemostasis through tourniquets, bandages, and hemostatic agents
  • rework all job drivers to the degree of simulation from vanilla (search for treatment material, go there, treat, and repeat until finished)
  • optimize hypovolemic shock implementation
  • consider blood pressure/heart rate (adrenaline level) when simulating hypovolemia
  • remove obsolete and unused medical conditions
  • replace weird LINQ queries with conventional loop-based tree traversal

1.5-alpha-6

09 Oct 18:54
Compare
Choose a tag to compare
1.5-alpha-6 Pre-release
Pre-release

1.5-alpha-6 (in testing)

  • rework "splint fracture", "perform CPR", and "clear airways" job drivers to be more robust and more like vanilla injury tending
  • add new cardiac arrest health condition
  • simulate hypovolemic shock causing cardiac arrest
  • improve hypovolemic shock simulation
  • rework choking on blood simulation
  • fix float menu options
  • fix concussions sometimes not being applied to the brain
  • fix not checking for disabled work types before creating FloatMenuOptions when creating job orders
  • fix invalid operation exception due to indirectly modifying collection during enumeration in inhalation injury worker
  • tweak shorten stage labels of adrenaline rush to fit into one line most of the times

1.5-alpha-5

07 Oct 20:36
Compare
Choose a tag to compare
1.5-alpha-5 Pre-release
Pre-release

1.5-alpha-5 (in testing)

  • added support for concussions
  • added basic blood transfusion mechanic for non-biotech DLC owners
  • fixed hydrostatic shock

1.5-alpha-4

06 Oct 15:05
Compare
Choose a tag to compare
1.5-alpha-4 Pre-release
Pre-release

1.5-alpha-4 (in testing)

bug fixes + more realistic simulation of medical conditions + CE integration:

  • improve adrenaline simulation
  • improve hearing loss simulation
  • improve lung collapse simulation
  • improve hemorrhagic stroke simulation
  • improve bone fracture and bone fragment laceration simulation
  • add popliteal artery
  • fix femoral artery bleeding rate
  • fix part coverage errors
  • fix labels
  • fix "Added injury to but it should be impossible to hit" errors
  • fix pawn generation
  • fix OOB position query in TourniquetThingComp
  • various fixes and improvements in mod settings