Releases: frederik-hoeft/rimworld-more-injuries
Releases · frederik-hoeft/rimworld-more-injuries
v1.5.1.1-stable
v1.5.1-stable
v1.5.1-stable
- added user manual (README)
- paralysis mechanics can be disabled via mod settings
- tourniquets that were applied during treatment can be recovered from deceased patients
- add option to disable medical system for shamblers from the Anomaly DLC
- disable adrenaline mechanics for shamblers
- hearing loss may become permanent
- hemorrhagic stroke causes memory loss
- add "blood bag farm" prisoner interaction option (similar to "hemogen farm" from the Biotech DLC)
- choking on blood severity can be reduced by the affected pawn coughing if they are conscious
- Biotech integration: deathresting prevents cardiac arrest, hypovolemic shock, and recovers from choking
- re-evaluate patient after each step when providing first aid
- tweak descriptions and recipes
1.5-steam-beta-4
1.5-steam-beta-4
- added option to splint fractures via the medical operations tab with improved tend quality
- fixed pawn standing bug due to incorrect job conditions when attempting to tend a heart attack
- tweaked all surgery success rates to make surgeries easier in early and mid game
1.5-steam-beta-3
1.5-steam-beta-3
- add: custom blood transfusion system with optional Biotech integration (see mod settings)
- tweak: lung collapse now causes cardiac arrest until repaired instead of instant death
- tweak: effects of hypovolemic shock now continue even after blood transfusion until stable
- tweak: increased healing time for fractures: new worst case 7.2
9.6 days, best case 3.24.8 days, depending on doctor skill - fix: potential crashes due to logging inconsistent pawn states
- fix: transient hypovolemic shocks after blood transfusions or minimal blood loss
- fix: no more hearing damage when using bow and arrow
1.5-steam-beta-2
1.5-steam-beta-2
- support adding the mod to existing save files (restrictions apply)
- existing injuries may be removed
- bionics may have switched body parts
1.5-steam-beta-1
1.5-steam-beta-1
considered stable enough for a first public beta-release. Changes:
- add WorkGiver to allow doctors to treat cardiac arrest and choking as part of their normal work assignments, if the patient is in bed
- add custom sound effects for injectors, suction device, and CPR
- drop support for 1.4
- fix defibrillator isn't stackable anymore
- fix job drivers breaking when patient is in bed
- fix float menus now only show up when pawn is drafted
- publish to steam
1.5-beta-1 (in testing)
1.5-beta-1 (in testing)
finished all planned features for now, tons of bug fixes and improvements:
- add simulation of ventricular fibrillation on high blood loss
- add defibrillator to treat ventricular fibrillation and heart attacks
- add simulation of ischemia, necrosis, and gangrene if tourniquets aren't removed
- add basis for autoinjector simulation for different medical drugs, simulate just epinephrine for now
- add simulation of adrenaline/epinephrine overdose
- fix job driver parameters not being persistent in save files
- fix missing parts being ignoring by hemorrhage control (tourniquets, bandages, and hemostatic agents)
- fix NullReferenceException in core job driver when actor would fall unconscious as a result of their action (e.g., when injecting themselves with a lot of epinephrine)
- rework first aid job to now consider more conditions and treat as many conditions as quickly as possible
- rework simulation of hemostasis through tourniquets, bandages, and hemostatic agents
- rework all job drivers to the degree of simulation from vanilla (search for treatment material, go there, treat, and repeat until finished)
- optimize hypovolemic shock implementation
- consider blood pressure/heart rate (adrenaline level) when simulating hypovolemia
- remove obsolete and unused medical conditions
- replace weird LINQ queries with conventional loop-based tree traversal
1.5-alpha-6
1.5-alpha-6 (in testing)
- rework "splint fracture", "perform CPR", and "clear airways" job drivers to be more robust and more like vanilla injury tending
- add new cardiac arrest health condition
- simulate hypovolemic shock causing cardiac arrest
- improve hypovolemic shock simulation
- rework choking on blood simulation
- fix float menu options
- fix concussions sometimes not being applied to the brain
- fix not checking for disabled work types before creating FloatMenuOptions when creating job orders
- fix invalid operation exception due to indirectly modifying collection during enumeration in inhalation injury worker
- tweak shorten stage labels of adrenaline rush to fit into one line most of the times
1.5-alpha-5
1.5-alpha-5 (in testing)
- added support for concussions
- added basic blood transfusion mechanic for non-biotech DLC owners
- fixed hydrostatic shock
1.5-alpha-4
1.5-alpha-4 (in testing)
bug fixes + more realistic simulation of medical conditions + CE integration:
- improve adrenaline simulation
- improve hearing loss simulation
- improve lung collapse simulation
- improve hemorrhagic stroke simulation
- improve bone fracture and bone fragment laceration simulation
- add popliteal artery
- fix femoral artery bleeding rate
- fix part coverage errors
- fix labels
- fix "Added injury to but it should be impossible to hit" errors
- fix pawn generation
- fix OOB position query in TourniquetThingComp
- various fixes and improvements in mod settings