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ICommandExecute
youyihj edited this page Aug 16, 2020
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The ICommandExecute function is called whenever the associated command is executing.
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.zenutils.command.ICommandExecute;
The ICommandExecute Function is a function with the following parameters (in this order):
- ZenCommand command: the command is executed
- IServer server: the server where the command is executed
- ZenUtilsCommandSender sender: the sender that executes the command
- String[] args: the command arguments
- GlobalFunctions
- ScriptReloading
- SuppressErrorPreprocessor
- HardFailPreprocessor
- OrderlyMap
- IData Deep Update
- Template String
- Native Method Access
- Mixin
- CrTI18n
- CrTUUID
- CrTItemHandler
- CrTLiquidHandler
- ILiquidTankProperties
- StringList
- HexHelper
- StaticString
- Catenation
- PersistedCatenation
- PlayerStat
- IStatFormatter
- GameRuleHelper
- ZenCommand
- ZenCommandTree
- ZenUtilsCommandSender
- IGetCommandUsage
- ICommandExecute
- IGetTabCompletion
- CommandUtils