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C64FileTest

Trying to get KickAss to build and debug a d64 file. I'm trying to make a program run inside a .d64 so it can access files while running. What I currently have almost works now, but I still have to manually type RUN once inside the debugger.

From command line I run ./d.cmd in this folder.

Giving any command line args to C64Debugger seems to mess it up. If I run with only C64Debugger disk1.d64 it all loads up and just have to type RUN. Adding any of the -autorundisk or -alwaysjmp or -autojmp commands makes it not even load in the first program.

If I run LOAD"HIRED SWORD II",8 and RUN it launches and you can see the screen flash that it's working, but I can't figure out how to make it just run automatically...

Using ./vice.cmd it runs in VICE with no issues.

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Trying to get file loading from asm working

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