Skip to content

Use Classes in an Android app to store data [Classes, Android 101]

Notifications You must be signed in to change notification settings

ga-adi/animals-real-or-myth-lab

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 

Repository files navigation

Animals: Real or Myth!? Lab

Use Classes in an Android app to store data [Classes, Android 101]

We're going to build a game over the next few days: Animals: REAL OR MYTH!? This game will be a quiz game that queries users if an animal is real or mythological. Before we can complete it, we need to feel comfortable adding classes to a project and using them. You're going to fork this repository and then clone it. You will then create a new Android Studio project inside of the repository on your computer. When completed, please push your changes live and submit a pull request.

Test Drive

  • Clone the following repository: https://github.com/code-for-coffee/animals-real-or-myth
  • Run the application in Android studio
  • Identify what the app is doing; what works? What doesn't?
  • Inspect the source code for inspiration
  • Now, prepare to write something like this on your own (but not broken)

Groups! We recommend that everyone work together in pairs/groups to brainstorm how to work this process out before going it alone to write the code. Ask your peers for help if you run into a problem!

Class Requirements

  • Create a custom Animal class with the following properties: numLegs, topSpeed, isEndangered, name, isMythological, decription, habitat
  • Complete the constructor for the Animal class
  • Create all getters and setters for the Animal properties
  • Instantiate an Animal in your activity's onCreate, and display some of its properties in a TextView with an id of txt_animal and a variable of `mTxtAnimal
  • Use the setter methods to modify some of the animal's properties and show the modified animal in a second TextView; make sure to prefix all member variables with an m, such as mTxt or mEditTxt.
  • Bonus: Add additional methods to your Animal class that return a formatted String using the class properties (such as toString().

App Requirements

  • Add an EditText to your app. Give it the id of edit_txt_animal and a variable of mEditTxtAnimal
  • Create an [] or ArrayList of your animal.
  • Place an ItemClickListener on your EditText and have it store the name of each animal you have added to your collection.
  • Using saveInstanceState, store your animal data. Whenever an activity is onCreate'd, render the names of every animal that has been added. You may need to write a method that loops through and gets the name of every animal and puts it into a String.
  • Create a simple, single view application that allows users to enter in animals on one portion on the screen.
  • On another portion of the screen, allow the user to cycle through your collection of animals and answer if they are Mythological or not.
  • You do not need to keep track of score or attempts (but it is a nice stretch goal).

Submission

  • Add/commit changes to your fork.
  • Push/publish them live.
  • Create a pull request.

About

Use Classes in an Android app to store data [Classes, Android 101]

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published