Skip to content

Commit

Permalink
Changed color of point and added a Cup
Browse files Browse the repository at this point in the history
This commit changes the color of the point (again), and it adds a
cup. Also, the variable "avoid" is defined on the "ready" function.
  • Loading branch information
gagdiez committed Apr 17, 2020
1 parent e2c9e63 commit 780bb12
Show file tree
Hide file tree
Showing 2 changed files with 56 additions and 38 deletions.
68 changes: 40 additions & 28 deletions house.tscn
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[gd_scene load_steps=129 format=2]
[gd_scene load_steps=131 format=2]

[ext_resource path="res://baked_light_maps/LightMap13.png" type="Texture" id=1]
[ext_resource path="res://baked_light_maps/LightMap23.png" type="Texture" id=2]
Expand Down Expand Up @@ -93,6 +93,7 @@
[ext_resource path="res://baked_light_maps/LightMap35.png" type="Texture" id=91]
[ext_resource path="res://baked_light_maps/LightMap15.png" type="Texture" id=92]
[ext_resource path="res://scripts/Counter.gd" type="Script" id=93]
[ext_resource path="res://scripts/Cup.gd" type="Script" id=94]

[sub_resource type="BakedLightmapData" id=1]
bounds = AABB( -15.4245, -6.32598, -10.8367, 30.8491, 12.652, 21.6735 )
Expand Down Expand Up @@ -209,38 +210,41 @@ extents = Vector3( 8.21697, 5.09508, 2.57927 )
[sub_resource type="BoxShape" id=25]
extents = Vector3( 1.05268, 4.61627, 2.55698 )

[sub_resource type="SpatialMaterial" id=26]
[sub_resource type="BoxShape" id=26]
extents = Vector3( 0.307867, 0.292225, 0.228886 )

[sub_resource type="SpatialMaterial" id=27]
albedo_color = Color( 0.411765, 0.411765, 0.411765, 1 )

[sub_resource type="PlaneMesh" id=27]
material = SubResource( 26 )
[sub_resource type="PlaneMesh" id=28]
material = SubResource( 27 )
size = Vector2( 30, 25 )

[sub_resource type="PhysicsMaterial" id=28]
[sub_resource type="PhysicsMaterial" id=29]

[sub_resource type="BoxShape" id=29]
[sub_resource type="BoxShape" id=30]
extents = Vector3( 1.92531, 63.5722, 132.438 )

[sub_resource type="BoxShape" id=30]
[sub_resource type="BoxShape" id=31]
extents = Vector3( 6.72167, 6.64167, 0.811614 )

[sub_resource type="BoxShape" id=31]
[sub_resource type="BoxShape" id=32]
extents = Vector3( 0.195678, 6.28887, 13.5598 )

[sub_resource type="BoxShape" id=32]
[sub_resource type="BoxShape" id=33]
extents = Vector3( 15.4606, 1, 0.721973 )

[sub_resource type="BoxShape" id=33]
[sub_resource type="BoxShape" id=34]
extents = Vector3( 15.0346, 1, 0.241463 )

[sub_resource type="SpatialMaterial" id=34]
[sub_resource type="SpatialMaterial" id=35]
emission_enabled = true
emission = Color( 1, 1, 1, 1 )
emission_energy = 0.5
emission_operator = 0
emission_on_uv2 = false

[sub_resource type="CapsuleMesh" id=35]
[sub_resource type="CapsuleMesh" id=36]

[node name="Level" type="Spatial"]
script = ExtResource( 71 )
Expand Down Expand Up @@ -467,10 +471,24 @@ use_in_baked_light = true
mesh = ExtResource( 29 )
material/0 = null

[node name="Cup" type="StaticBody" parent="House/Interactive"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10.128, 8.613, -12.91 )
script = ExtResource( 94 )

[node name="cup" type="MeshInstance" parent="House/Interactive/Cup"]
transform = Transform( -4.37114e-09, -0.1, 4.37114e-09, 0, -4.37114e-09, -0.1, 0.1, -4.37114e-09, 1.91069e-16, 0, 0, 0 )
use_in_baked_light = true
mesh = ExtResource( 50 )
material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="House/Interactive/Cup"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.245941, 0, 0 )
shape = SubResource( 26 )

[node name="Floor" type="MeshInstance" parent="House"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.02677, 0, -8.42726 )
use_in_baked_light = true
mesh = SubResource( 27 )
mesh = SubResource( 28 )
material/0 = null

[node name="Objects" type="Spatial" parent="House"]
Expand Down Expand Up @@ -523,12 +541,6 @@ use_in_baked_light = true
mesh = ExtResource( 50 )
material/0 = null

[node name="cup4" type="MeshInstance" parent="House/Objects"]
transform = Transform( -4.37114e-09, -0.1, 4.37114e-09, 0, -4.37114e-09, -0.1, 0.1, -4.37114e-09, 1.91069e-16, -10.129, 8.62064, -12.8909 )
use_in_baked_light = true
mesh = ExtResource( 50 )
material/0 = null

[node name="estante" type="MeshInstance" parent="House/Objects"]
transform = Transform( -4.37114e-09, 0, -0.1, 0, 0.1, 0, 0.1, 0, -4.37114e-09, -11.7643, 8.2627, -12.8918 )
use_in_baked_light = true
Expand Down Expand Up @@ -640,11 +652,11 @@ material/0 = null
[node name="wall_left" type="StaticBody" parent="House/Walls"]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -19.897, 0, 0.217551 )
input_ray_pickable = false
physics_material_override = SubResource( 28 )
physics_material_override = SubResource( 29 )

[node name="CollisionShape" type="CollisionShape" parent="House/Walls/wall_left"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.13116, 62.3193, -86.7871 )
shape = SubResource( 29 )
shape = SubResource( 30 )

[node name="wall_deco" type="MeshInstance" parent="House/Walls/wall_left"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.03, 0, -91.9755 )
Expand Down Expand Up @@ -687,11 +699,11 @@ material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="House/Walls/wall_to_hall"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.90353, 6.35394, -13.5157 )
shape = SubResource( 30 )
shape = SubResource( 31 )

[node name="CollisionShape2" type="CollisionShape" parent="House/Walls/wall_to_hall"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12.9399, 6.35394, -13.5157 )
shape = SubResource( 30 )
shape = SubResource( 31 )

[node name="wall_deco4" type="MeshInstance" parent="House/Walls/wall_to_hall"]
transform = Transform( -4.37114e-09, 0, -0.1, 0, 0.1, 0, 0.1, 0, -4.37114e-09, 5.06242, 0, -13.7643 )
Expand Down Expand Up @@ -724,7 +736,7 @@ material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="House/Walls/wall_right"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9.97591, 6.27322, -9.15217 )
shape = SubResource( 31 )
shape = SubResource( 32 )

[node name="wall_hall" type="StaticBody" parent="House/Walls"]
input_ray_pickable = false
Expand Down Expand Up @@ -752,14 +764,14 @@ material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="House/Walls/wall_hall"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.89446, 0, -18.2286 )
shape = SubResource( 32 )
shape = SubResource( 33 )

[node name="4th_wall" type="StaticBody" parent="House/Walls"]
input_ray_pickable = false

[node name="CollisionShape" type="CollisionShape" parent="House/Walls/4th_wall"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5.03856, 0, 2.63837 )
shape = SubResource( 33 )
shape = SubResource( 34 )

[node name="light_bulb" type="MeshInstance" parent="House"]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -5.34679, 9.9391, -4.33002 )
Expand All @@ -770,7 +782,7 @@ material/0 = null

[node name="light_glow" type="MeshInstance" parent="House/light_bulb"]
transform = Transform( 3.5, 0, 0, 0, 3.5, 0, 0, 0, 2.5, -0.0281982, 1.99683, 0.000198364 )
material_override = SubResource( 34 )
material_override = SubResource( 35 )
cast_shadow = 0
mesh = SubResource( 35 )
mesh = SubResource( 36 )
material/0 = null
26 changes: 16 additions & 10 deletions scripts/Level.gd
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,9 @@ onready var label = get_node('Cursor Label')
var mouse_position
var obj_under_mouse

# What we want to avoid when pointing, it is loaded in the ready function
var avoid

# For showing the label of objects under mouse
var mouse_offset = Vector2(8, 8)

Expand All @@ -30,19 +33,19 @@ var current_click_action = WALK
# For debugging
var DEBUG = false


func _ready():
avoid = get_node('House/Walls').get_children()
avoid.append($Cole)

func can_perform_current_action_on(obj):
return obj and obj.get(properties_needed[current_click_action])


func get_object_under_mouse(mouse_pos):
# Function to retrieve which object is under the mouse...
var RAY_LENGTH = 100

var from = camera.project_ray_origin(mouse_pos)
var to = from + camera.project_ray_normal(mouse_pos) * RAY_LENGTH
var avoid = get_node('House/Walls').get_children()

var selection = world.direct_space_state.intersect_ray(from, to, avoid)

# If the ray hits something, then selection has a dictionary, with a
Expand All @@ -69,12 +72,15 @@ func point():
# or maybe display a menu... or something
label.rect_position = mouse_position + mouse_offset
label.text = action_label[current_click_action] + " "

if can_perform_current_action_on(obj_under_mouse):
label.set("custom_colors/default_color", Color(.1, .9, .1, 1))
label.text += str(obj_under_mouse.name)
else:
label.set("custom_colors/default_color", Color(.9, .1, .1, 1))
label.set("custom_colors/default_color", Color(1, 1, 1, 0))

if obj_under_mouse:
label.text += str(obj_under_mouse.name).to_lower()

if can_perform_current_action_on(obj_under_mouse):
label.set("custom_colors/default_color", Color(1, 1, 1, 1))
else:
label.set("custom_colors/default_color", Color(.6, .6, .6, .9))


func click():
Expand Down

0 comments on commit 780bb12

Please sign in to comment.