Charon is a versatile plugin tailored for Unreal Engine, designed to facilitate data-driven game design by allowing both developers and game designers to efficiently manage static game data, like units, items, missions, quests, and other. It provides a user-friendly interface that requires no special skills for game designers, simplifying the process of data manipulation. For programmers, Charon streamlines development workflows by generating C++ code to load game data seamlessly into the game.
Unreal Engine Editor plugin uses dotnet charon
tool, which is a .NET Core application built for .NET 8 it runs wherever Unreal Engine Editor can run.
The generated code and data do not require any additional dependencies for your game's runtime.
- Install the .NET 8 or later for your operating system (Windows, MacOS, Linux).
- Ensure your Unreal Engine version is 5.3 or later.
- Open the Fab page for the plugin.
- Click the Add To My Library button in the upper right corner and follow the instructions.
- Open Unreal Engine and follow the instruction for plugin installation.
Charon Documentation • Unreal Engine Plugin Documentation
Discord • Plugin Issues • [email protected]
MIT