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Charon plugin for Unreal Engine. Build-in game data editor, code generator and integration tools for Unreal Engine.

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Introduction

Charon is a versatile plugin tailored for Unreal Engine, designed to facilitate data-driven game design by allowing both developers and game designers to efficiently manage static game data, like units, items, missions, quests, and other. It provides a user-friendly interface that requires no special skills for game designers, simplifying the process of data manipulation. For programmers, Charon streamlines development workflows by generating C++ code to load game data seamlessly into the game.

editor ui

Installation

Prerequisites

Unreal Engine Editor plugin uses dotnet charon tool, which is a .NET Core application built for .NET 8 it runs wherever Unreal Engine Editor can run.

The generated code and data do not require any additional dependencies for your game's runtime.

Installation from Fab

  1. Install the .NET 8 or later for your operating system (Windows, MacOS, Linux).
  2. Ensure your Unreal Engine version is 5.3 or later.
  3. Open the Fab page for the plugin.
  4. Click the Add To My Library button in the upper right corner and follow the instructions.
  5. Open Unreal Engine and follow the instruction for plugin installation.

How to Use

Documentation

Charon DocumentationUnreal Engine Plugin Documentation

Examples

Collaboration

DiscordPlugin Issues[email protected]

License

MIT

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Charon plugin for Unreal Engine. Build-in game data editor, code generator and integration tools for Unreal Engine.

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