Releases: gameflorist/dunedynasty
Dune Dynasty v1.6.3
"Many new machines on IX. Better than those on Richese."
Changes:
-
Add enhancement option "Instant wall construction":
- Reduces build time of walls to 0.
- This enhancement is disabled by default.
-
Add enhancement option "Extend light vehicle sight range":
- Doubles fog uncover radius of trikes and quads from 2 to 4 tiles.
- This enhancement is disabled by default.
-
Add support for new soundtracks:
- The amazing highly recommended Dune II 5-device remix/remaster (PC Speaker + Tandy + AdLib + MT-32 + SC-55) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
- The Dune II Amiga Music recordings (download here)
- The Emperor: Battle for Dune game music
- The Dune: Part Two (2024) Original Motion Picture Soundtrack by Hans Zimmer
-
Fix/improve Aspect Ratio Correction:
- Fix aspect ratio of menus/cutscenes/mentat-screens for modern monitors by using a default ratio of 1.2 instead of 1.1.
- Add in-game video option "Aspect Ratio Correction". (see Readme for details)
- BREAKING CHANGE: the config-option
correct_aspect_ratio
does not include the actual correction ratio anymore, as this is now hardcoded to 1.2.
-
Add Midi Format option to Music Options:
- This allows setting the type of midi files to be played:
- pcs: PC Speaker
- tan: Tandy 3 voices
- gm: General Midi (SC-55) (=default)
- mt32: Roland MT-32
- Config key is
midi_format
- This allows setting the type of midi files to be played:
-
Add config option
midi_device_id
to select the MIDI device to be used on Windows (default=0). -
Fix hanging notes after song-change with MIDI-playback on macOS.
Dune Dynasty v1.6.2
"Even vaster armies have arrived."
Changes (see CHANGES.TXT for details):
-
Make enhancement "Raise unit cap" more effective:
- Dune II has 3 types of unit caps:
- A unit cap defined per house by the scenario (usually 25 for the player, and 20 for the CPU)
- A hard-coded overall cap of 102
- And a hard-coded cap per unit/group of units (caryalls and ornithopters: 11, saboteurs: 3, all others/ground units: 80)
- This enhancement sets the scenario unit cap for all houses to 50, raises the overall cap to 322 and allows a total of 300 ground units (incl. saboteurs).
- This enhancement is disabled by default and always enabled in multiplayer/skirmish.
- Dune II has 3 types of unit caps:
-
Add enhancement option "Raise structure cap". (thanks WillSo!):
- Dune II limits total structures on a map to about 70. This enhancement raises that limit by 100.
- This enhancement is disabled by default and always enabled in multiplayer/skirmish.
- NOTE: Games saved with this option enabled will not be able to load, when the option is disabled! An error will be shown in this case.
-
Multiplayer & Skirmish improvements:
- Add teams and AI to multiplayer and skirmish. You can now setup matches with up to 6 teams with completely custom human/AI player configurations.
- Enable worms in multiplayer and add worm-count option (0-3) to multiplayer/skirmish options.
- Add option to choose starting army in skirmish/multiplayer:
- Small option is: 1 trooper, 1 quad
- Large option is: 1 trooper, 2 quads, 1 tank, 2 siege tanks
- Several additional fixes and improvements.
-
Add enhancement to show additional info in Outpost text:
- Shows active, standby and max units.
- Standby units are e.g. in production, ordered in factory, outstanding reinforcements, usually 1 backup-harvester.
- This enhancement is always enabled in multiplayer to provide the actual owned unit count in addition to the default allied count.
-
Music / Soundtrack Improvements:
- Add new soundtrack support for Dune II PC speaker recording. (download here).
- Add new soundtrack support for the amazing 3-card mix (AdLib + MT-32 + AdLib Gold) of Cryo's Dune (1992) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
- Many thanks to Gobalopper from FED2k for hosting these 2 new soundtracks!
- Support 2024 re-release of the Spice Opera soundtrack of Cryo's Dune (1992) by EXXOS.
NOTE: If you are using the old Spice Opera soundtrack, you have to change it's filenames to the ones indicated in/music/dune1992_spiceopera/FILELIST.TXT
. The old filenames are no longer supported. - Remove support for Dune II - The Maker MT-32 soundtrack, since it is a subset of Shaiwa's (FED2k) MT-32 recordings.
NOTE: If you use this sountrack, please download and use Shaiwa's (FED2k) MT-32 package instead. - Some additional music related fixes
-
Provide macOS ARM64 (Apple Silicon M1) package.
- The macOS packages now include a
setup
script to remove the executable and included libraries from Gatekeeper quarantine.
- The macOS packages now include a
-
Additional fixes and improvements
Dune Dynasty v1.6.1
"Now three operating systems fight for control of Dune."
Changes:
-
Provide macOS package:
- Multiplayer-crossplay between Windows, Linux and Mac should be possible.
- Only Intel x86_64 is supported.
(See this fork for a Apple M1 Arm executable of v1.5.7.)
-
Add new gameplay enhancement option for consistent directional attack damage. (thanks @gerwin!):
- More info on this can be found in this forum post as well as the Dune II Insider's Guide (on page 279).
- Option is named "Consistent directional damage" in the in-game gameplay options and "attack_dir_consistency" in config.
- This enhancement is disabled by default.
- It is always enabled in multiplayer for balancing reasons.
-
Restore autoplay of introduction video on launch and add option to disable it:
- Option is named "Skip introduction video" in the in-game gameplay options and "skip_introduction" in config.
- This option is disabled by default.
-
Further fixes and improvements:
- Layout schematic of structures is now also displayed on high sidebar scales.
- Size of multiplayer chat is now consistent on all resolutions.
- Fixed Atreides superweapon-Fremen attacking Atreides in multiplayer.
Since Fremen are their own faction in multiplayer (non-allied with Atreides),
the Atreides palace will now spawn controllable Atreides troopers instead of Fremen.
Dune Dynasty v1.6.0
"The battle for Dune returns.... NOW!"
This release contains commits from:
- https://sourceforge.net/projects/dunedynasty/
- https://github.com/1oom-fork/dunedynasty
- https://github.com/YuriyGuts/dunedynasty-macos
- https://github.com/neg3ntropy/dunedynasty
Changes (see CHANGES.TXT for details):
-
Adds support for HiDPI displays
- With seperate scaling factors of menubar, viewport and actionbar from 1-8
-
Adds Multiplayer:
- Up to 6 players
- With 3 additional factions: Fremen, Sardaukar and Mercenaries
- Setting for lose condition: either by losing all structures or structures plus ground-units
- Settings for starting credits and amount of spice fields
- Random map seeds (or enter fixed map seed)
- Shared starport-inventory
-
Adds support for new music packs (with songs sorted into attack/idle music):
- Dune (1992) game (by Cryo) music by Stéphane Picq and Philippe Ulrich: The excellent award-winning soundtrack for Dune II's predecessor - the 1992 Dune game by Cryo. It is very atmospheric, and makes Dune II a much more relaxing and chill experience. Two versions are supported:
- Adlib Gold recording by DOS Nostalgia
- Spice Opera by Exxos - A remastered CD release of the soundtrack
- Dune (1984) Original Motion Picture Soundtrack by Toto and Brian Eno
- Dune: Part One (2021) Original Motion Picture Soundtrack and "The Dune Sketchbook" soundtrack - both by Hans Zimmer
- Dune (1992) game (by Cryo) music by Stéphane Picq and Philippe Ulrich: The excellent award-winning soundtrack for Dune II's predecessor - the 1992 Dune game by Cryo. It is very atmospheric, and makes Dune II a much more relaxing and chill experience. Two versions are supported:
-
New control enhancements:
- LMB double click or Ctrl + LMB selects all units of the same type in current viewport
- Ctrl + RMB sets rally points for all similar buildings
- Ctrl shows rally points for all similar buildings
- Tab key selects next building of the same type
- Space key focuses viewport on selected structure
- ESC pauses/cancels factory task
- Added hotkeys for each type of unit/structure
-
New in-game settings:
- Resolution and window mode (requires restart)
- Enable/Disable music sets (requires restart)
- Sliders for seperate scaling of menubar, viewport and actionbar from 1-8 (accomodating HiDPI displays).
-
Many more fixes and improvements