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Releases: gameflorist/dunedynasty

Dune Dynasty v1.6.3

12 May 17:22
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"Many new machines on IX. Better than those on Richese."

Changes:

  • Add enhancement option "Instant wall construction":

    • Reduces build time of walls to 0.
    • This enhancement is disabled by default.
  • Add enhancement option "Extend light vehicle sight range":

    • Doubles fog uncover radius of trikes and quads from 2 to 4 tiles.
    • This enhancement is disabled by default.
  • Add support for new soundtracks:

    • The amazing highly recommended Dune II 5-device remix/remaster (PC Speaker + Tandy + AdLib + MT-32 + SC-55) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
    • The Dune II Amiga Music recordings (download here)
    • The Emperor: Battle for Dune game music
    • The Dune: Part Two (2024) Original Motion Picture Soundtrack by Hans Zimmer
  • Fix/improve Aspect Ratio Correction:

    • Fix aspect ratio of menus/cutscenes/mentat-screens for modern monitors by using a default ratio of 1.2 instead of 1.1.
    • Add in-game video option "Aspect Ratio Correction". (see Readme for details)
    • BREAKING CHANGE: the config-option correct_aspect_ratio does not include the actual correction ratio anymore, as this is now hardcoded to 1.2.
  • Add Midi Format option to Music Options:

    • This allows setting the type of midi files to be played:
      • pcs: PC Speaker
      • tan: Tandy 3 voices
      • gm: General Midi (SC-55) (=default)
      • mt32: Roland MT-32
    • Config key is midi_format
  • Add config option midi_device_id to select the MIDI device to be used on Windows (default=0).

  • Fix hanging notes after song-change with MIDI-playback on macOS.

Dune Dynasty v1.6.2

24 Feb 21:52
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"Even vaster armies have arrived."

Changes (see CHANGES.TXT for details):

  • Make enhancement "Raise unit cap" more effective:

    • Dune II has 3 types of unit caps:
      • A unit cap defined per house by the scenario (usually 25 for the player, and 20 for the CPU)
      • A hard-coded overall cap of 102
      • And a hard-coded cap per unit/group of units (caryalls and ornithopters: 11, saboteurs: 3, all others/ground units: 80)
    • This enhancement sets the scenario unit cap for all houses to 50, raises the overall cap to 322 and allows a total of 300 ground units (incl. saboteurs).
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
  • Add enhancement option "Raise structure cap". (thanks WillSo!):

    • Dune II limits total structures on a map to about 70. This enhancement raises that limit by 100.
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
    • NOTE: Games saved with this option enabled will not be able to load, when the option is disabled! An error will be shown in this case.
  • Multiplayer & Skirmish improvements:

    • Add teams and AI to multiplayer and skirmish. You can now setup matches with up to 6 teams with completely custom human/AI player configurations.
    • Enable worms in multiplayer and add worm-count option (0-3) to multiplayer/skirmish options.
    • Add option to choose starting army in skirmish/multiplayer:
      • Small option is: 1 trooper, 1 quad
      • Large option is: 1 trooper, 2 quads, 1 tank, 2 siege tanks
    • Several additional fixes and improvements.
  • Add enhancement to show additional info in Outpost text:

    • Shows active, standby and max units.
    • Standby units are e.g. in production, ordered in factory, outstanding reinforcements, usually 1 backup-harvester.
    • This enhancement is always enabled in multiplayer to provide the actual owned unit count in addition to the default allied count.
  • Music / Soundtrack Improvements:

    • Add new soundtrack support for Dune II PC speaker recording. (download here).
    • Add new soundtrack support for the amazing 3-card mix (AdLib + MT-32 + AdLib Gold) of Cryo's Dune (1992) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
    • Many thanks to Gobalopper from FED2k for hosting these 2 new soundtracks!
    • Support 2024 re-release of the Spice Opera soundtrack of Cryo's Dune (1992) by EXXOS.
      NOTE: If you are using the old Spice Opera soundtrack, you have to change it's filenames to the ones indicated in /music/dune1992_spiceopera/FILELIST.TXT. The old filenames are no longer supported.
    • Remove support for Dune II - The Maker MT-32 soundtrack, since it is a subset of Shaiwa's (FED2k) MT-32 recordings.
      NOTE: If you use this sountrack, please download and use Shaiwa's (FED2k) MT-32 package instead.
    • Some additional music related fixes
  • Provide macOS ARM64 (Apple Silicon M1) package.

    • The macOS packages now include a setup script to remove the executable and included libraries from Gatekeeper quarantine.
  • Additional fixes and improvements

Dune Dynasty v1.6.1

17 Nov 20:45
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"Now three operating systems fight for control of Dune."

Changes:

  • Provide macOS package:

    • Multiplayer-crossplay between Windows, Linux and Mac should be possible.
    • Only Intel x86_64 is supported.
      (See this fork for a Apple M1 Arm executable of v1.5.7.)
  • Add new gameplay enhancement option for consistent directional attack damage. (thanks @gerwin!):

    • More info on this can be found in this forum post as well as the Dune II Insider's Guide (on page 279).
    • Option is named "Consistent directional damage" in the in-game gameplay options and "attack_dir_consistency" in config.
    • This enhancement is disabled by default.
    • It is always enabled in multiplayer for balancing reasons.
  • Restore autoplay of introduction video on launch and add option to disable it:

    • Option is named "Skip introduction video" in the in-game gameplay options and "skip_introduction" in config.
    • This option is disabled by default.
  • Further fixes and improvements:

    • Layout schematic of structures is now also displayed on high sidebar scales.
    • Size of multiplayer chat is now consistent on all resolutions.
    • Fixed Atreides superweapon-Fremen attacking Atreides in multiplayer.
      Since Fremen are their own faction in multiplayer (non-allied with Atreides),
      the Atreides palace will now spawn controllable Atreides troopers instead of Fremen.

Dune Dynasty v1.6.0

02 Jul 11:23
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"The battle for Dune returns.... NOW!"

This release contains commits from:

Changes (see CHANGES.TXT for details):

  • Adds support for HiDPI displays

    • With seperate scaling factors of menubar, viewport and actionbar from 1-8
  • Adds Multiplayer:

    • Up to 6 players
    • With 3 additional factions: Fremen, Sardaukar and Mercenaries
    • Setting for lose condition: either by losing all structures or structures plus ground-units
    • Settings for starting credits and amount of spice fields
    • Random map seeds (or enter fixed map seed)
    • Shared starport-inventory
  • Adds support for new music packs (with songs sorted into attack/idle music):

    • Dune (1992) game (by Cryo) music by Stéphane Picq and Philippe Ulrich: The excellent award-winning soundtrack for Dune II's predecessor - the 1992 Dune game by Cryo. It is very atmospheric, and makes Dune II a much more relaxing and chill experience. Two versions are supported:
    • Dune (1984) Original Motion Picture Soundtrack by Toto and Brian Eno
    • Dune: Part One (2021) Original Motion Picture Soundtrack and "The Dune Sketchbook" soundtrack - both by Hans Zimmer
  • New control enhancements:

    • LMB double click or Ctrl + LMB selects all units of the same type in current viewport
    • Ctrl + RMB sets rally points for all similar buildings
    • Ctrl shows rally points for all similar buildings
    • Tab key selects next building of the same type
    • Space key focuses viewport on selected structure
    • ESC pauses/cancels factory task
    • Added hotkeys for each type of unit/structure
  • New in-game settings:

    • Resolution and window mode (requires restart)
    • Enable/Disable music sets (requires restart)
    • Sliders for seperate scaling of menubar, viewport and actionbar from 1-8 (accomodating HiDPI displays).
  • Many more fixes and improvements