Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees #1012
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🦟 Bug fix
Summary
There is a calculation error for 1st pass texture size when the lidar FOV is lower than 90 degrees. It ended up using a texture resolution larger than it needed (and almost always got clamped to max size of 1024). This PR fixes the calculation. Now with a single point lidar, it should get clamped to the min texture size of 128 instead of 1024.
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