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Prepare for 8.2.1 release #1085

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Nov 8, 2024
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2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(gz-rendering8 VERSION 8.2.0)
project(gz-rendering8 VERSION 8.2.1)

#============================================================================
# Find gz-cmake
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38 changes: 38 additions & 0 deletions Changelog.md
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Expand Up @@ -2,6 +2,44 @@

### Gazebo Rendering 8.X

### Gazebo Rendering 8.2.1

1. Update code for loading normal and albedo maps from image data
* [Pull request #1068](https://github.com/gazebosim/gz-rendering/pull/1068)

1. Check for zero quaternion value in MoveToHelper
* [Pull request #1076](https://github.com/gazebosim/gz-rendering/pull/1076)

1. Fix waves 'double' to 'float' truncation warning
* [Pull request #1065](https://github.com/gazebosim/gz-rendering/pull/1065)

1. Install Roboto fonts to ogre plugin
* [Pull request #1035](https://github.com/gazebosim/gz-rendering/pull/1035)

1. Fixed integer underflow in OgreDistortionPass
* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)

1. Add gamma correction to simple_demo_qml example
* [Pull request #1019](https://github.com/gazebosim/gz-rendering/pull/1019)

1. Optimization: remove extra copy of data buffer in Ogre2GpuRays and Ogre2DepthCamera
* [Pull request #1022](https://github.com/gazebosim/gz-rendering/pull/1022)

1. Fix crash when wide angle camera FOV is > 180
* [Pull request #1016](https://github.com/gazebosim/gz-rendering/pull/1016)

1. Fix debug builds of gz-rendering-ogre2 plugin
* [Pull request #1014](https://github.com/gazebosim/gz-rendering/pull/1014)

1. Fix lidar 1st pass texture resolution calculation for FOV < 90 degrees
* [Pull request #1012](https://github.com/gazebosim/gz-rendering/pull/1012)

1. Use single cubemap camera in lidar
* [Pull request #1013](https://github.com/gazebosim/gz-rendering/pull/1013)

1. Parse correctly OGRE2_RESOURCE_PATH on Windows
* [Pull request #996](https://github.com/gazebosim/gz-rendering/pull/996)

### Gazebo Rendering 8.2.0

1. Backport: Adding cone primitives.
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2 changes: 1 addition & 1 deletion package.xml
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Expand Up @@ -2,7 +2,7 @@
<?xml-model href="http://download.ros.org/schema/package_format2.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
<package format="2">
<name>gz-rendering8</name>
<version>8.2.0</version>
<version>8.2.1</version>
<description>Gazebo Rendering: Rendering library for robot applications</description>
<maintainer email="[email protected]">Ian Chen</maintainer>
<license>Apache License 2.0</license>
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