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Geordan Rosario
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Nov 29, 2012
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*.swp | ||
_vimrc_local.vim |
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exportObj = exports ? this | ||
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exportObj.ships = | ||
"X-Wing": | ||
attack: 3 | ||
agility: 2 | ||
hull: 3 | ||
shields: 2 | ||
actions: [ | ||
"Focus", | ||
"Target Lock", | ||
] | ||
"Y-Wing": | ||
attack: 2 | ||
agility: 1 | ||
hull: 5 | ||
shields: 3 | ||
actions: [ | ||
"Focus", | ||
"Target Lock", | ||
] | ||
"TIE Fighter": | ||
attack: 2 | ||
agility: 3 | ||
hull: 3 | ||
shields: 0 | ||
actions: [ | ||
"Focus", | ||
"Barrel Roll", | ||
"Evade", | ||
] | ||
"TIE Advanced": | ||
attack: 2 | ||
agility: 3 | ||
hull: 3 | ||
shields: 2 | ||
actions: [ | ||
"Focus", | ||
"Target Lock", | ||
"Barrel Roll", | ||
"Evade", | ||
] | ||
|
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exportObj.pilots = | ||
"Wedge Antilles": | ||
ship: "X-Wing" | ||
skill: 9 | ||
points: 29 | ||
upgrades: [ | ||
"Elite", | ||
"Torpedo", | ||
"Astromech", | ||
], | ||
text: """When attacking, reduce the defender's agility value by 1 (to a minimum of "0").""" | ||
"Garven Dreis": | ||
ship: "X-Wing" | ||
skill: 6 | ||
points: 26 | ||
upgrades: [ | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: """After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it).""" | ||
"Red Squadron Pilot": | ||
ship: "X-Wing" | ||
skill: 4 | ||
points: 23 | ||
upgrades: [ | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: "" | ||
"Rookie Pilot": | ||
ship: "X-Wing" | ||
skill: 2 | ||
points: 21 | ||
upgrades: [ | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: "" | ||
"Biggs Darklighter": | ||
ship: "X-Wing" | ||
skill: 5 | ||
points: 25 | ||
upgrades: [ | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: """Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.""" | ||
"Luke Skywalker": | ||
ship: "X-Wing" | ||
skill: 8 | ||
points: 28 | ||
upgrades: [ | ||
"Elite", | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: """When defending, you may change 1 of your %FOCUS% results to a %EVADE% result.""" | ||
"Gray Squadron Pilot": | ||
ship: "Y-Wing" | ||
skill: 4 | ||
points: 20 | ||
upgrades: [ | ||
"Ion Cannon", | ||
"Torpedo", | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: "" | ||
'"Dutch" Vander': | ||
ship: "Y-Wing" | ||
skill: 6 | ||
points: 23 | ||
upgrades: [ | ||
"Ion Cannon", | ||
"Torpedo", | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: """After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.""" | ||
"Horton Salm": | ||
ship: "Y-Wing" | ||
skill: 8 | ||
points: 25 | ||
upgrades: [ | ||
"Ion Cannon", | ||
"Torpedo", | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: """When attacking at Range 2-3, you may reroll any of your blank results.""" | ||
"Gold Squadron Pilot": | ||
ship: "Y-Wing" | ||
skill: 2 | ||
points: 18 | ||
upgrades: [ | ||
"Ion Cannon", | ||
"Torpedo", | ||
"Torpedo", | ||
"Astromech", | ||
] | ||
text: "" | ||
"Academy Pilot": | ||
ship: "TIE Fighter" | ||
skill: 1 | ||
points: 12 | ||
upgrades: [] | ||
text: "" | ||
"Obsidian Squadron Pilot": | ||
ship: "TIE Fighter" | ||
skill: 3 | ||
points: 13 | ||
upgrades: [] | ||
text: "" | ||
"Black Squadron Pilot": | ||
ship: "TIE Fighter" | ||
skill: 4 | ||
points: 14 | ||
upgrades: [ | ||
"Elite", | ||
] | ||
text: "" | ||
'"Winged Gundark"': | ||
ship: "TIE Fighter" | ||
skill: 5 | ||
points: 15 | ||
upgrades: [ ] | ||
text: """When attacking at Range 1, you may change 1 of your %HIT% results to a %CRIT% result.""" | ||
'"Night Beast"': | ||
ship: "TIE Fighter" | ||
skill: 5 | ||
points: 15 | ||
upgrades: [ ] | ||
text: """After executing a green maneuver, you may perform a free focus action.""" | ||
'"Backstabber"': | ||
ship: "TIE Fighter" | ||
skill: 6 | ||
points: 16 | ||
upgrades: [ ] | ||
text: """When attacking from outside the defender's firing arc, roll 1 additional attack die.""" | ||
'"Dark Curse"': | ||
ship: "TIE Fighter" | ||
skill: 6 | ||
points: 16 | ||
upgrades: [ ] | ||
text: """When defending, ships attacking you cannot spend focus tokens or reroll attack dice.""" | ||
'"Mauler Mithel"': | ||
ship: "TIE Fighter" | ||
skill: 7 | ||
points: 17 | ||
upgrades: [ | ||
"Elite", | ||
] | ||
text: """When attacking at Range 1, roll 1 additional attack die.""" | ||
'"Howlrunner"': | ||
ship: "TIE Fighter" | ||
skill: 8 | ||
points: 18 | ||
upgrades: [ | ||
"Elite", | ||
] | ||
text: """When another friendly ship at Range 1 is attacking with its primary weapon, it may reroll 1 attack die.""" | ||
"Maarek Stele": | ||
ship: "TIE Advanced" | ||
skill: 7 | ||
points: 27 | ||
upgrades: [ | ||
"Elite", | ||
"Missile", | ||
] | ||
text: """When you attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.""" | ||
"Tempest Squadron Pilot": | ||
ship: "TIE Advanced" | ||
skill: 2 | ||
points: 21 | ||
upgrades: [ | ||
"Missile", | ||
] | ||
text: "" | ||
"Storm Squadron Pilot": | ||
ship: "TIE Advanced" | ||
skill: 4 | ||
points: 23 | ||
upgrades: [ | ||
"Missile", | ||
] | ||
text: "" | ||
"Darth Vader": | ||
ship: "TIE Advanced" | ||
skill: 9 | ||
points: 29 | ||
upgrades: [ | ||
"Elite", | ||
"Missile", | ||
] | ||
text: """During your "Perform Action" step, you may perform 2 actions.""" |
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(function() { | ||
var exportObj; | ||
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exportObj = typeof exports !== "undefined" && exports !== null ? exports : this; | ||
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exportObj.ships = { | ||
"X-Wing": { | ||
attack: 3, | ||
agility: 2, | ||
hull: 3, | ||
shields: 2, | ||
actions: ["Focus", "Target Lock"] | ||
} | ||
}; | ||
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exportObj.pilots = { | ||
"Wedge Antilles": { | ||
ship: "X-Wing", | ||
skill: 9, | ||
points: 29, | ||
upgrades: ["Elite", "Torpedo", "Astromech"], | ||
text: "When attacking, reduce the defender's agility value by 1 (to a minimum of \"0\")." | ||
}, | ||
"Garven Dreis": { | ||
ship: "X-Wing", | ||
skill: 6, | ||
points: 26, | ||
upgrades: ["Torpedo", "Astromech"], | ||
text: "After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it)." | ||
} | ||
}; | ||
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}).call(this); |