Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge GDNative Helper with project #4

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

SIsilicon
Copy link

This is a mostly raw merge of my Gdnative Helper project into this one. That means some things will still need to be changed to suit here, such as the name of the plugin's folder, and the plugin.cfg info.

Here's a non-exhaustive list of what's currently missing.

  • Renaming a library or a class
  • C build script and config files
  • Ability to change the source of godot cpp bindings (its setting currently does nothing).

@SIsilicon
Copy link
Author

SIsilicon commented Dec 7, 2020

Almost forgot! To make debugging the scripts easier, you should add a file called .debug_languages in the plugin's folder. Adding it tells the plugin to copy the native_languages folder to Godot's settings folder instead of moving it. That way you can edit the languages from inside the Godot project and reenable the plugin to apply the changes. :)

@SIsilicon SIsilicon closed this Dec 7, 2020
@SIsilicon SIsilicon reopened this Dec 7, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants