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Initial upload of decbinhex demo #14

Merged
merged 8 commits into from
Jul 30, 2024
Merged

Initial upload of decbinhex demo #14

merged 8 commits into from
Jul 30, 2024

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insomniacUNDERSCORElemon
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@insomniacUNDERSCORElemon insomniacUNDERSCORElemon commented Jul 30, 2024

Original demo for 3.X was contributed to @zetashift's demo repo.

Issue note: The line if isRunningInEditor: return worked when I used 1 add-on, but as soon as I broke polygon_class.nim off into its own thing that line no longer works (but the rest of it does, this is somewhat an issue especially because classes run even when the class is hidden, meaning a user could accidentally move the polygon permanently).

Original demo for 3.X was contributed to @zetashift's demo repo.

Issue note: The line if isRunningInEditor: return worked when I used 1 add-on, but as soon as I broke polygon_class.nim off into its own thing that line no longer works.
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If you don't mind, that's fine, but we recommend that you create a LICENSE file for your project.

@panno8M panno8M merged commit 63d315d into godot-nim:main Jul 30, 2024
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insomniacUNDERSCORElemon commented Jul 30, 2024

I didn't upload the changes yet, I was still trying to see if I could improve my logo for 16x16 view

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panno8M commented Jul 30, 2024

I'm sorry. I would like you to set up a new PR.
The pull request has a draft feature, if you'd like to use it.

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insomniacUNDERSCORElemon commented Jul 30, 2024

I'm sorry. I would like you to set up a new PR. The pull request has a draft feature, if you'd like to use it.

Done. The pull was at least in a usable state (will still compile) but yeah I should've converted it to a draft when you requested changes.

Also not sure if you saw it in my other comment, but the error with the isRunning thing is caused by the ExtensionManager being registered more than once.

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2 participants