dodge-the-creeps: use native Rust signals for timers #7
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With the advent of godot-rust/gdext#1134, we can now connect all signals in Rust.
One signal,
StartTimer.timeout
, is still kept in the Editor UI for demonstration purpose.There is another change:
_body: Gd<PhysicsBody2D>
now needs to be_body: Gd<Node2D>
to match the declared Godot signature. This is slightly less type-safe, but we're now guaranteed that no error can occur during parameter passing.