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Add Godot UI Component Library #305

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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -204,6 +204,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).
- [Godot Shaders](https://github.com/GDQuest/godot-shaders) - A large library of free and open-source shaders for 2D and 3D.
- [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project (Godot 3.2+).
- [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue) (Godot 2.x, 3.x).
- [Godot UI Component Library](https://github.com/Bloodyaugust/godot-ui-component-library) - A library of fully-themeable UI Components that go above the default ones (Godot 4.x).
- [gterm](https://github.com/TeddyDD/gterm) - GUI control that draws something similar to \*nix terminal emulators (Godot >= 2.1).
- [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x).
- [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x).
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