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Releases: godotengine/godot-builds

3.6-beta5

07 May 15:51
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3.6-beta5 Pre-release
Pre-release

Godot 3.6 beta 5 is a beta snapshot for the 3.6 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 2a347ab8671e51ee02299d333a9d37f7784c3e28.
To make a custom build which would also be recognized as beta5, you should define GODOT_VERSION_STATUS=beta5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-dev6

01 May 07:55
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4.3-dev6 Pre-release
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Godot 4.3 dev 6 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 64520fe6741d8ec3c55e0c9618d3fadcda949f63.
To make a custom build which would also be recognized as dev6, you should define GODOT_VERSION_STATUS=dev6 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2.2-stable

17 Apr 07:40
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Godot 4.2.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.1.4-stable

17 Apr 12:08
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Godot 4.1.4 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.2.2-rc3

09 Apr 21:24
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4.2.2-rc3 Pre-release
Pre-release

Godot 4.2.2 RC 3 is a release candidate for the 4.2.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit bdff61f1fc3a797c95fa4c94a4ecf6396d80ac28.
To make a custom build which would also be recognized as rc3, you should define GODOT_VERSION_STATUS=rc3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.4-rc3

09 Apr 18:59
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4.1.4-rc3 Pre-release
Pre-release

Godot 4.1.4 RC 3 is a release candidate for the 4.1.4 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit bb5ea0d249431dd2c60717bb5dc18b9029838e69.
To make a custom build which would also be recognized as rc3, you should define GODOT_VERSION_STATUS=rc3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-dev5

15 Mar 15:51
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4.3-dev5 Pre-release
Pre-release

Godot 4.3 dev 5 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 89f70e98d209563abb4dbc1f8cd5d76c81eb7940.
To make a custom build which would also be recognized as dev5, you should define GODOT_VERSION_STATUS=dev5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2.2-rc2

13 Mar 17:23
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4.2.2-rc2 Pre-release
Pre-release

Godot 4.2.2 RC 2 is a release candidate for the 4.2.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit c61a68614e5b030a4a1e11abaa5a893b8017f78d.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.4-rc2

13 Mar 21:03
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4.1.4-rc2 Pre-release
Pre-release

Godot 4.1.4 RC 2 is a release candidate for the 4.1.4 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit fbc4a7e3a5f5b84bfda71800771715e810ad8cea.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-dev4

29 Feb 13:21
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4.3-dev4 Pre-release
Pre-release

Godot 4.3 dev 4 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit df78c0636d79c9545a283e0e2a926d623998cc27.
To make a custom build which would also be recognized as dev4, you should define GODOT_VERSION_STATUS=dev4 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.