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This is a demo project that shows how to implement a spectator view when deploying a VR project to desktop, while ignoring the spectator view code from an export to a standalone headset.
The demo also has additional logic to show how to deal with a 3rd tracker to track a physical camera. While only the basics are shown, this could be used to create a mixed reality setup where we combine a 3rd person render result, with a physical camera recording the player in front of a green screen.