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Demo project for testing Saveload API #935

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2 changes: 2 additions & 0 deletions loading/saveload_api/.gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
2 changes: 2 additions & 0 deletions loading/saveload_api/.gitignore
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# Godot 4+ specific ignores
.godot/
18 changes: 18 additions & 0 deletions loading/saveload_api/enemy.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bw7ctlk1oblox"]

[ext_resource type="Texture2D" uid="uid://dm6sh6t5nfmmc" path="res://icon.svg" id="1_rkf5a"]

[sub_resource type="SceneSaveloadConfig" id="SceneSaveloadConfig_t0koa"]
properties/0/path = NodePath(".:position")
properties/0/sync = true
properties/1/path = NodePath(".:rotation")
properties/1/sync = true

[node name="Enemy" type="Node2D"]

[node name="Icon" type="Sprite2D" parent="."]
self_modulate = Color(1, 0.486275, 1, 1)
texture = ExtResource("1_rkf5a")

[node name="SaveloadSynchronizer" type="SaveloadSynchronizer" parent="."]
saveload_config = SubResource("SceneSaveloadConfig_t0koa")
1 change: 1 addition & 0 deletions loading/saveload_api/icon.svg
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37 changes: 37 additions & 0 deletions loading/saveload_api/icon.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://dm6sh6t5nfmmc"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
17 changes: 17 additions & 0 deletions loading/saveload_api/main.gd
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extends Node2D

const save_file : String = "res://test_save"
const enemy_scene : PackedScene = preload("res://enemy.tscn")

@onready var enemies : Node2D = $Enemies


func _unhandled_key_input(event : InputEvent) -> void:
if event.is_action_pressed("save"):
SaveloadAPI.save(save_file)
elif event.is_action_pressed("open"):
SaveloadAPI.load(save_file)
elif event.is_action_pressed("spawn"):
var enemy : Node2D = enemy_scene.instantiate()
enemy.position = Vector2(randf() * 600, randf() * 600)
enemies.add_child(enemy, true)
25 changes: 25 additions & 0 deletions loading/saveload_api/main.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cxiryehmclcsv"]

[ext_resource type="Script" path="res://main.gd" id="1_h4sb6"]
[ext_resource type="PackedScene" uid="uid://b6tneivslk4kq" path="res://player.tscn" id="2_udeoi"]

[node name="Main" type="Node2D"]
script = ExtResource("1_h4sb6")

[node name="Player" parent="." instance=ExtResource("2_udeoi")]
position = Vector2(455, 286)

[node name="Enemies" type="Node2D" parent="."]

[node name="SaveloadSpawner" type="SaveloadSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://enemy.tscn")
spawn_path = NodePath("../Enemies")
spawn_limit = 8

[node name="RichTextLabel" type="RichTextLabel" parent="."]
offset_right = 294.0
offset_bottom = 173.0
text = "Move: arrow keys
Spawn enemy: enter
Save: ctrl+s
Open: ctrl+o"
Empty file.
15 changes: 15 additions & 0 deletions loading/saveload_api/player.gd
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extends Node2D
class_name Player

@export var move_speed : float = 100.0 #pixels per second
@export var turn_rate : float = 1.0 #radians per second

func _process(delta : float) -> void:
if Input.is_action_pressed("turn_left"):
rotate(-turn_rate * delta)
if Input.is_action_pressed("turn_right"):
rotate(turn_rate * delta)
if Input.is_action_pressed("move_up"):
translate(Vector2(0, -move_speed * delta).rotated(rotation))
if Input.is_action_pressed("move_down"):
translate(Vector2(0, move_speed * delta).rotated(rotation))
19 changes: 19 additions & 0 deletions loading/saveload_api/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b6tneivslk4kq"]

[ext_resource type="Script" path="res://player.gd" id="1_0r5m6"]
[ext_resource type="Texture2D" uid="uid://dm6sh6t5nfmmc" path="res://icon.svg" id="1_jpk80"]

[sub_resource type="SceneSaveloadConfig" id="SceneSaveloadConfig_k2tv0"]
properties/0/path = NodePath(".:position")
properties/0/sync = true
properties/1/path = NodePath(".:rotation")
properties/1/sync = true

[node name="Player" type="Node2D"]
script = ExtResource("1_0r5m6")

[node name="SaveloadSynchronizer" type="SaveloadSynchronizer" parent="."]
saveload_config = SubResource("SceneSaveloadConfig_k2tv0")

[node name="Icon" type="Sprite2D" parent="."]
texture = ExtResource("1_jpk80")
54 changes: 54 additions & 0 deletions loading/saveload_api/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="Saveload Test"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

[input]

move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
turn_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
save={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
open={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
spawn={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
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