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Support loading shaders from a FILE and as SPIRV-BIN (#1059)
* Support loading shaders from a FILE and as SPIRV-BIN This is convenient in a number of cases. For example, one can more conveniently refer to a standalone shader source file. And one can pass-through a SPIR-V file that may be using a shader-only extension that Amber is unaware of. * check-format complaint: use a pointer --------- Co-authored-by: Nicolai Hähnle <[email protected]>
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Original file line number | Diff line number | Diff line change |
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#!amber | ||
# Copyright 2024 Advanced Micro Devices, Inc. All rights reserved. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# https://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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SHADER compute shader GLSL FILE shader_file.comp | ||
BUFFER buffer DATA_TYPE uint32 DATA 0 END | ||
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PIPELINE compute the_pipeline | ||
ATTACH shader | ||
BIND BUFFER buffer AS storage DESCRIPTOR_SET 0 BINDING 0 | ||
END | ||
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RUN the_pipeline 1 1 1 | ||
EXPECT buffer IDX 0 EQ 1 |
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// Copyright 2024 Advanced Micro Devices, Inc. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// https://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#version 430 | ||
layout(set = 0, binding = 0) buffer buf { | ||
uint x; | ||
}; | ||
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void main() { | ||
x = 1; | ||
} |
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Original file line number | Diff line number | Diff line change |
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#!amber | ||
# Copyright 2024 Advanced Micro Devices, Inc. All rights reserved. | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# https://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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SHADER compute shader SPIRV-BIN FILE shader_spirv_bin.spv | ||
BUFFER buffer DATA_TYPE uint32 DATA 0 END | ||
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PIPELINE compute the_pipeline | ||
ATTACH shader | ||
BIND BUFFER buffer AS storage DESCRIPTOR_SET 0 BINDING 0 | ||
END | ||
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RUN the_pipeline 1 1 1 | ||
EXPECT buffer IDX 0 EQ 1 |
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