Use vulkan descriptor arrays instead of flattening them #319
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In order to fully support resource arrays, also require and enable shader*ArrayDynamicIndexing device features.
This allows one to use push constants to select texture within an array of textures like in 24_push_constants
Does not add support for using push descriptors with arrays.
Dynamic indexing features are not required for just using shader resource arrays with constant indices.
Currently, from what I can tell, only 24_push_constants requires enabling shaderSampledImageArrayDynamicIndexing and there are some small number of gpus that don't support those features (software lavapipe).
We could handle this in a few different ways: