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Hello AR GDX - Using ARCore with libGDX

Now updated for DP2 of the ARCore SDK!

This is a port of the hello ar sample for ARCore to libGDX. The most obvious advantage to this implemention is that there is no requirement to use or understand OpenGL ES, which is a large barrier to creating augmented reality apps in Java.

The sample shows the basics of ARCore: plane detection, anchoring objects in space, and light estimation (coming soon). In addition, it illustrates how to use GDX to make an application and integrate non-graphical Android UI such as Snackbars into the activity.

DISCLAIMER This is not an official Google product.

I work at Google, but this specific project was created personally as I investigated using ARCore in Java apps. I can't commit to maintaining or supporting this project's use.

LICENSE

Copyright 2017 Google Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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