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--- | ||
title: "System Diagram" | ||
date: 2024-04-18 | ||
weight: -100 | ||
description: > | ||
A pictoral overview of the Agones component relationships. | ||
--- | ||
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![System Diagram](../../../diagrams/system-diagram.dot.png) | ||
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# Agones Control Plane | ||
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The Agones Control Plane consists of 4 `Deployments`: | ||
``` | ||
NAME READY UP-TO-DATE AVAILABLE AGE | ||
agones-allocator 3/3 3 3 40d | ||
agones-controller 2/2 2 2 40d | ||
agones-extensions 2/2 2 2 40d | ||
agones-ping 2/2 2 2 40d | ||
``` | ||
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## `agones-allocator` | ||
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`agones-allocator` provides a gRPC/REST service that translates allocation requests into `GameServerAllocations`. See [Allocator Service]({{< relref "allocator-service.md">}}) for more information. | ||
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## `agones-controller` | ||
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`agones-controller` maintains various control loops for all Agones CRDs (`GameServer`, `Fleet`, etc.). A single leader-elected `Pod` of the `Deployment` | ||
is active at any given time (see [High Availability]({{< relref "high-availability-agones.md">}})). | ||
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## `agones-extensions` | ||
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`agones-extensions` is the endpoint for: | ||
* Agones-installed Kubernetes webhooks, which handle defaulting and validation for Agones CRs, | ||
* and the `GameServerAllocation` `APIService`, which handles `GameServer` allocations (either from the Allocator Service or the Kubernetes API). | ||
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## `agones-ping` (not pictured) | ||
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`agones-ping` is a simple ping service for latency testing from your game client - see [Latency Testing]({{< relref "ping-service.md">}}). | ||
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# Agones CRDs | ||
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See [Create a Game Server]({{< relref "create-gameserver.md">}}), [Create a Game Server]({{< relref "create-fleet.md">}}) for examples of Agones CRDs in action, or the [API Reference]({{< ref "/docs/Reference" >}}) for more detail. | ||
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All of the Agones CRDs are controlled and updated by `agones-controller`. `GameServer` is additionally updated by the SDK Sidecar and `agones-extensions` (moving a `GameServer` from [`Ready` to `Allocated`]({{< ref "/docs/Reference/gameserver.md#gameserver-state-diagram" >}}) | ||
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# Game Server Pod | ||
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Also pictured is an example `Pod` owned by a `GameServer`. Game clients typically connect to the Dedicated Game Server directly, or via a proxy like [Quilkin](https://googleforgames.github.io/quilkin/main/book/introduction.html). The game server server interfaces with Agones using the [Client SDK]({{< relref "Client SDKs">}}), which is a thin wrapper around the [SDK gRPC protocol](https://github.com/googleforgames/agones/blob/main/proto/sdk/sdk.proto). The SDK connects to the SDK Sidecar (`sdk-server`) in the same Pod, which handles the SDK business logic for e.g. [health checks]({{< relref "health-checking.md">}}), [Counters and Lists]({{< relref "counters-and-lists.md">}}), etc. |
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