Releases: googlevr/daydream-elements
1.12 - Maintenance release
- Updated to use GVR Unity SDK v1.110
- The ScrollingUIDemo from the GVR Unity SDK has been moved into Daydream Elements. It is now located within DaydreamElements/Common/Scripts/PaginatedScrolling and DaydreamElements/Common/Demo/PaginatedScrolling.
1.11 - Maintenance release
- Updated to use GVR Unity SDK v1.100.1
- Removed ElementsArmModel. Now uses the v1.100.1 version of GvrArmModel instead which includes the features of ElementsArmModel.
1.1 - Arm Models, Object Manipulation and Constellation Menu
Elements 1.1 adds three new elements:
- Object Manipulation
Learn how to simulate weight of objects, and how to tune hinges and sliders so they feel natural when interacting with doors and drawers - Arm Models
Includes three custom-tuned arm models for swinging, throwing, and shooting, demonstrating how you can approximate 6DOF-style controller interactions with a 3DOF controller - Constellation Menu
Gesture-based virtual menu for navigating deep information hierarchies in a simple, responsive way
Other notable changes include:
- Upgraded to GVR SDK 1.70
- Updated Daydream Renderer (new lighting system and many bugs fixed)
- Improved teleport arc
1.02 - Maintenance release
- Updated to use GVR Unity SDK v1.70.0
1.01 - Maintenance release
- Removed unused permissions from the manifest
- Fixed inverted pinecone normals and cleaned up transform, import settings
- Changed Tunneling so that it uses MaterialPropertyBlocks instead of setting global shader values
- Click menu: refactor, bug fixes for switching menu levels
- Upgraded to latest Daydream Renderer
- Upgraded to Unity 5.6.1f1
- Removed custom rendering layers and tags
- Moved the Tunneling Iris into the TunnelingVignette Prefab and prevented it from being re-parented while in edit-mode. This makes it easier for developers to drop tunneling into their own scenes.
Initial Release
Learn about principles and best practices for developing high-quality virtual reality by experiencing them for yourself in VR.
Creating immersive and interactive VR experiences introduces a new set of physiological, ergonomic, and technical challenges. How do you move comfortably in VR? How do you get the most performance out of mobile hardware? Elements is a collection of tested solutions that you can try, configure, and use in your own VR apps and games.
VR Principles Covered
- Locomotion
- Menus and Virtual Controls
- Rendering and Lighting
Learn more about these principles at https://developers.google.com/vr/elements/overview
Elements requires a Daydream-ready phone with a Daydream View headset and controller. Learn more at https://g.co/daydream
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