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This repository has been archived by the owner on Oct 3, 2021. It is now read-only.

Releases: googlevr/daydream-elements

1.12 - Maintenance release

10 Nov 23:15
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  • Updated to use GVR Unity SDK v1.110
  • The ScrollingUIDemo from the GVR Unity SDK has been moved into Daydream Elements. It is now located within DaydreamElements/Common/Scripts/PaginatedScrolling and DaydreamElements/Common/Demo/PaginatedScrolling.

1.11 - Maintenance release

18 Oct 21:21
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  • Updated to use GVR Unity SDK v1.100.1
  • Removed ElementsArmModel. Now uses the v1.100.1 version of GvrArmModel instead which includes the features of ElementsArmModel.

1.1 - Arm Models, Object Manipulation and Constellation Menu

07 Sep 15:48
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Elements 1.1 adds three new elements:

  • Object Manipulation
    Learn how to simulate weight of objects, and how to tune hinges and sliders so they feel natural when interacting with doors and drawers
  • Arm Models
    Includes three custom-tuned arm models for swinging, throwing, and shooting, demonstrating how you can approximate 6DOF-style controller interactions with a 3DOF controller
  • Constellation Menu
    Gesture-based virtual menu for navigating deep information hierarchies in a simple, responsive way

Other notable changes include:

  • Upgraded to GVR SDK 1.70
  • Updated Daydream Renderer (new lighting system and many bugs fixed)
  • Improved teleport arc

1.02 - Maintenance release

25 Aug 17:08
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  • Updated to use GVR Unity SDK v1.70.0

1.01 - Maintenance release

19 Jul 23:23
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  • Removed unused permissions from the manifest
  • Fixed inverted pinecone normals and cleaned up transform, import settings
  • Changed Tunneling so that it uses MaterialPropertyBlocks instead of setting global shader values
  • Click menu: refactor, bug fixes for switching menu levels
  • Upgraded to latest Daydream Renderer
  • Upgraded to Unity 5.6.1f1
  • Removed custom rendering layers and tags
  • Moved the Tunneling Iris into the TunnelingVignette Prefab and prevented it from being re-parented while in edit-mode. This makes it easier for developers to drop tunneling into their own scenes.

Initial Release

18 May 15:42
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Learn about principles and best practices for developing high-quality virtual reality by experiencing them for yourself in VR.

Creating immersive and interactive VR experiences introduces a new set of physiological, ergonomic, and technical challenges. How do you move comfortably in VR? How do you get the most performance out of mobile hardware? Elements is a collection of tested solutions that you can try, configure, and use in your own VR apps and games.

VR Principles Covered

  1. Locomotion
  2. Menus and Virtual Controls
  3. Rendering and Lighting

Learn more about these principles at https://developers.google.com/vr/elements/overview

Elements requires a Daydream-ready phone with a Daydream View headset and controller. Learn more at https://g.co/daydream

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