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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v0.4.0

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@rusmaxham rusmaxham released this 26 Apr 20:15
· 60 commits to master since this release

Known Issues

  • (Fixed in v0.5.2) Multi-threaded rendering:
    Currently not supported.

  • (Deprecated for Unity 5) CardboardGUI in Editor:
    Does not react to resizing the play window properly.

  • (Deprecated for Unity 5) Single SkyboxMesh:
    Make sure only one SkyboxMesh script exists or is
    enabled at one time. Otherwise the user will see multiple overlapping
    skyboxes because each one is visible to all cameras.

  • (See v0.4.5 Known Issues) Unity 5:
    Plugin not yet extensively tested with the Unity 5 beta release.
    We plan to provide Unity 5 support in the near future.

  • (Fixed in Unity 4.5+) Compile errors from [Tooltip] attribute:
    The Tooltip attribute is supported in Unity 4.5+. If this is causing
    compile issues then, if possible, upgrade. Otherwise, commenting out these
    lines in the scripts will work.

  • (Fixed in v0.4.5) CPU Support:
    Shipped plugin targets ARMv7. We have built versions of
    libRenderingPlugin.so for other CPU architectures.

  • (Fixed in v0.4.9) Sensor Drift:
    Some phone models and individual units are susceptible to
    drift in the orientation. VR Toolkit does not at present provide any
    correction for drift. However, some phones have been observed to drift less
    after being used regularly for a period of time.

  • (Fixed in Unity 5) Gyro and Accelerometer:
    A bug in the current implementation of the Unity
    plugin prevents Unity from reading these sensors through the InputManager.

  • (Fixed in v0.4.5) "Unable to find unity activity in manifest":
    The message
    Unable to find unity activity in manifest. You need to make sure
    orientation attribute is set to landscape manually.

    appears in the console during builds. It appears to be harmless - no other
    side effect have been observed.

  • (Fixed in v0.4.5) Aspect ratio wrong on tablets in Unity Free:
    On larger screens the scene may appear squished. This is due to a
    combination of several factors: Lacking information on the specifics of
    the device (from NFC tag or QR code), rendering the scene to be viewed
    through lenses, and lack of RenderTexture support in Unity Free.

  • (Fixed in v0.4.5) VR Toolkit's UI Layer in Unity Free:
    The UI layer of VR toolkit, consisting of the alignment marker and the
    settings button icon, do not appear for Unity Free builds, also because
    of RenderTexture not being supported.

  • (Fixed in v0.4.1) CardboardGUI in Unity Free:
    The demo scene has the CardboardGUI script activated, which causes a
    black screen in Unity Free (since it uses RenderTextures). Disable or
    remove the CardboardGUI object from the scene.

Changelog

  • Fixed bug in the alignment marker rendering.
  • Fixed bug converting mouse click to magnet trigger when playing in the editor.