This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
GVR SDK for Unity v0.4.10
Upgrade Instructions
- See the v0.4.9 Upgrade Intructions if upgrading from v0.4.5 or earlier.
Fixes
- The neck model used in the Editor had the wrong sign in the Z coordinate.
- Coroutine management is moved to
OnEnable
andOnDisable
so that deactivating the game object works properly. - In the Legacy demo scene, the CardboardGUI object's Head property was set to (None), so that the pointer did not appear.
- For performance, the StereoController.Eyes array is cached rather than recomputed each time it is accessed. The method
InvalidateEyes()
may be called to reset the cache if necessary. - Fixed a bug in
CardboardEditor.cs
which did not save the Editor-only settings.
Known Issues
- See the v0.4.9 Known Issues, which are unchanged in this release.
Changelog
- StereoController now caches the Eyes array. Call InvalidateEyes() to reset the cache.
- Moved coroutine management in Cardboard and StereoController to OnEnable()/OnDisable().
- Fixed CardboardGUI's Head property in the Legacy demo scene.
- Fixed the neck model Z offset in the Editor.
- Fixed a bug in CardboardEditor which failed to save the Editor-only settings.