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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v0.4.10

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@rusmaxham rusmaxham released this 26 Apr 20:09
· 54 commits to master since this release

Upgrade Instructions

  • See the v0.4.9 Upgrade Intructions if upgrading from v0.4.5 or earlier.

Fixes

  • The neck model used in the Editor had the wrong sign in the Z coordinate.
  • Coroutine management is moved to OnEnable and OnDisable so that deactivating the game object works properly.
  • In the Legacy demo scene, the CardboardGUI object's Head property was set to (None), so that the pointer did not appear.
  • For performance, the StereoController.Eyes array is cached rather than recomputed each time it is accessed. The method InvalidateEyes() may be called to reset the cache if necessary.
  • Fixed a bug in CardboardEditor.cs which did not save the Editor-only settings.

Known Issues

  • See the v0.4.9 Known Issues, which are unchanged in this release.

Changelog

  • StereoController now caches the Eyes array. Call InvalidateEyes() to reset the cache.
  • Moved coroutine management in Cardboard and StereoController to OnEnable()/OnDisable().
  • Fixed CardboardGUI's Head property in the Legacy demo scene.
  • Fixed the neck model Z offset in the Editor.
  • Fixed a bug in CardboardEditor which failed to save the Editor-only settings.