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Utils: Spread objects in cloneSceneObjectState #967
Utils: Spread objects in cloneSceneObjectState #967
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An issue just popped up around transformations that is kind of related to this PR. Basically, duplicating a panel with some transformation and then modifying the transformation options within the second panel would also modify the transformation options in the initial panel.
This happens because of the spread operator won't cover objects that contain deeper nested arrays, which is the case for transformations where you'd have an object of the form:
Modifying this line to use lodash
cloneDeep
instead of spread op fixes the issue with transformations, so maybe we can use that?There was a problem hiding this comment.
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Thanks for the info! I worry that using
cloneDeep
might introduce some performance issues considering how often scene objects are cloned, but I'd need to benchmark it to be sure. I'll look into it :)There was a problem hiding this comment.
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Indeed, I share your worry, thought about it myself, not sure how to deal with it tho. Some benchmarking would be great!
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@mdvictor did you locate where the transformations editors mutate the state?
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I didn't have time to further look into the transformation one yet. Basically any modification in a transformation editor in a duplicated panel will mutate the options in the original one because it's the same object reference.