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Simplify low-zoom landcover rendering to 4 main colors (requires 3 water colors) #3670

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1 change: 1 addition & 0 deletions project.mml
Original file line number Diff line number Diff line change
Expand Up @@ -229,6 +229,7 @@ Layer:
way,
"natural",
waterway,
water,
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@kocio-pl kocio-pl Nov 19, 2019

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(Since GitHub lacks general comments for reviews, I attach it to the first change, to make clear what problems need to be fixed - sorry)

There are two problems I see here:

  • dark wood spots (this is exactly the same problem as it was when testing color fading changes) - a blocker for me
  • I have a big question about what problem exactly resolves reducing colors at low zoom? The whole rationale is about fixing problems which will be probably fixed by Reduce landcover fading at mid-low zoom levels #3952, it's not clear what this particular solution would change in comparison

landuse,
way_area/NULLIF(POW(!scale_denominator!*0.001*0.28,2),0) AS way_pixels,
CASE WHEN tags->'intermittent' IN ('yes')
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