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Merge branch 'better-desert' into develop
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* better-desert:
  Replaced desert world
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griffinteller committed Jun 15, 2020
2 parents 7996374 + 00f52a8 commit 2a01039
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Showing 51 changed files with 984 additions and 187 deletions.
637 changes: 475 additions & 162 deletions Assets/Scenes/DesertScene.unity

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5 changes: 2 additions & 3 deletions Assets/Scripts/GameDirection/GameDirector.cs
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Expand Up @@ -24,7 +24,7 @@ public abstract class GameDirector : MonoBehaviourPunCallbacks
public static readonly Dictionary<MapEnum, Vector3> BaseStartingPositions = new Dictionary<MapEnum, Vector3>
{
{MapEnum.Highlands, new Vector3(-280, 0, -410)},
{MapEnum.Desert, new Vector3(-385, 0, -1326)}
{MapEnum.Desert, new Vector3(98, 0, -130)}
};

private bool _fullyLoaded;
Expand All @@ -33,8 +33,7 @@ public abstract class GameDirector : MonoBehaviourPunCallbacks

public abstract GameModeEnum GameMode { get; }
public MapEnum Map { get; set; }



public bool FullyLoaded
{
get => _fullyLoaded;
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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