Skip to content

AdaptiveGraphics improves performance of Unity by tuning graphics options in real time.

Notifications You must be signed in to change notification settings

grigb/Lumeneo-AdaptiveGraphics-Unity-Asset

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 

Repository files navigation

AdaptiveGraphics

AdaptiveGraphics consists of a camera component, custom editor interface and shaders that improve performance of Unity 3D apps.

The technique used by AdaptiveGraphics works in two steps:

  1. Makes the camera render to an off-screen surface with reduced resolution which makes the render faster and also reduces any post-image effects time.

  2. Upscales the rendered frame to window size, optionally applying MSAA antialiasing + a custom fast sharpen algorithm, which reduces blur and improves result vs a normal upscale operation.

Quick Start

To use AdaptiveGraphics:

  1. Import the AdaptiveGraphics package into your project.
  2. Select your main camera and select Component => Rendering => AdaptiveGraphics from the component menu

About

AdaptiveGraphics improves performance of Unity by tuning graphics options in real time.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published