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Original file line number | Diff line number | Diff line change |
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Right now, compiling this tileset yields: | ||
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detected duplicate representative anim tile, not allowed | ||
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The reason for this is if two different animations in the same tileset share any representative tiles, then we | ||
have to fail because the compiler won't know what to do when it encounters a representative tile in the regular | ||
tileset. | ||
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The way to solve this would be to have animations use a separate "frame" file called "representative.png", where | ||
you use this file to specify unique representative tiles for your animation. But those tiles will never actually | ||
appear in-game, instead they are just used in the layer PNGs to indicate that this tile should index into the | ||
animation sequence. | ||
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The vanilla games actually do this already. If you look at the water animations, the tiles on the tilesheet that | ||
display in Porymap don't actually correspond to any animation frame, and are never actually visible in-game. | ||
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