HueMagic provides several input and output nodes for Node-RED and is the most in-depth and easy to use solution to control Philips Hue bridges, lights, groups, scenes, rules, taps, switches, motion sensors, temperature sensors and Lux sensors.
- Simple and comprehensive control of the Hue Bridge and connected devices
- Automatic discovery of Philips Hue bridges as well as devices, scenes & groups…
- Supports the output and input of multiple color code definitions (HEX, RGB & human readable color names)
- Supports the temporary activation and deactivation of rules on the Hue Bridge
- Event-based status messages for all devices connected to the Hue Bridge
- Real-time status messages in the Node-RED UI
- Supports virtual pressing of the button on the Hue Bridge (Link Button)
- Programmatic pairing of new devices without app enforcement (TouchLink)
- Automatic firmware updates to the Hue Bridge and connected devices
- Supports activating / deactivating of motion sensors
- Easy to use alarm and colorloop effects on light bulbs and whole groups
- A large selection of animations and the options to apply custom animations
- Additive state settings on all nodes with multiple commands
HueMagic was written for Node.js 10+ and Node-RED v1.0.3+. It supports Philips Hue API version v1.19.0+. Please make sure, that you deactivate / remove other Philips Hue related Node-RED nodes before installing HueMagic!
npm install node-red-contrib-huemagic
- Hue Bridges
- Hue Magic
- Hue Lights
- Hue Groups
- Hue Scenes
- Hue Taps
- Hue Wireless Dimmer Switches
- Hue Motion Sensors
- Hue Temperature Sensors
- Hue Lux Sensors
- Hue Rules
The Hue Bridge node keeps the Hue Bridge firmware and connected devices up-to-date and provides more information and setup options for the bridge.
Retrieves the current status / settings of the bridge by injecting any input value.
Property | Type | Information |
---|---|---|
any | any | Triggers an output of the current status / settings |
Use TouchLink to pair new devices or old devices after a bridge reset. This is commonly known in the community as "Lamp stealer". Pass the touchLink property to msg.payload.
Property | Type | Information |
---|---|---|
touchLink | boolean (any value accepted) | Pairs lights / devices |
Use the Fetch command to retrieve various information from the Hue Bridge when needed. Pass the fetch property to msg.payload.
Property | Type | Information |
---|---|---|
users | string | Returns an array of User objects in msg.users |
lights | string | Returns an array of Light objects in msg.lights |
groups | string | Returns an array of Group objects in msg.groups |
sensors | string | Returns an array of Sensor objects in msg.sensors |
scenes | string | Returns an array of Scene objects in msg.scenes |
rules | string | Returns an array of Rule objects in msg.rules |
schedules | string | Returns an array of Schedule objects in msg.schedules |
resourceLinks | string | Returns an array of ResourceLink objects in msg.resourceLinks |
timeZones | string | Returns an array of all available time zones in msg.timeZones |
Changes the Hue Bridge settings based on the passed in msg.payload.settings values of:
Property | Type | Information |
---|---|---|
name | string | Name of the bridge |
zigbeeChannel | int | ZigBee channel (for communicating with lights) |
ipAddress | string | IP address |
dhcpEnabled | boolean | Whether or not DHCP is enabled |
netmask | string | Netmask |
gateway | string | Gateway |
proxyAddress | string | Proxy address |
proxyPort | string | Proxy port |
timeZone | string | Time zone |
The event message that the bridge sends contains the following data in the msg.payload object:
Property | Type | Information |
---|---|---|
id | string | Unique ID of the Hue Bridge |
name | string | Name of the bridge |
factoryNew | boolean | Whether or not the bridge is factory new |
replacesBridgeId | string / null | Replaces bridge id (for migrating from old bridges) |
dataStoreVersion | string | Data store version |
starterKitId | string | Name of the starterkit created in the factory |
softwareVersion | string | Software version of the bridge |
apiVersion | string | API version of the bridge |
zigbeeChannel | int | ZigBee channel (for communicating with lights) |
macAddress | string | MAC address |
ipAddress | string | IP address |
dhcpEnabled | boolean | Whether or not DHCP is enabled |
netmask | string | Netmask |
gateway | string | Gateway |
proxyAddress | string | Proxy address |
proxyPort | string | Proxy port |
utcTime | string | UTC time of the bridge |
timeZone | string | Time zone |
localTime | string | Local time of the bridge |
portalServicesEnabled | boolean | Whether or not portal services are enabled |
portalConnected | boolean | Whether or not portal is connected |
linkButtonEnabled | boolean | Whether or not link button is enabled |
touchlinkEnabled | boolean | Whether or not TouchLink is enabled |
model | object | The model object of the bridge includes model specific information like the model.id, model.manufacturer and model.name |
Use the Hue Magic node to apply animations on Hue Lights or Hue Groups. Connect the Hue Magic node to only one light or a whole group node to save API requests on the Hue Bridge. The animation previews can differ slightly from the real result on a lamp / group.
Starts or stops an animation on the passed in msg values of:
Property | Type | Information |
---|---|---|
payload | boolean | True to start the animation, false to stop |
Choose one of the included animations to apply to a Hue Light or Hue Group node. Contributions are welcomed! If you have created your own animation that you would like to share with others, add it at /huemagic/animations/XXX-youranimationname.json
and create a pull request. Take a look at this directory for structure help.
Alternatively, you can create and use your own animations. To do this, create an array and pass it to msg.payload.steps with the following parameters.
Property | Type | Information |
---|---|---|
delay | int | Execute this frame after the delay (in ms) |
animation | object | Insert all parameters that should be animated here. Supports all values of "Hue Light" and "Hue Group" node. |
Sometimes it makes sense for animations to be played out in disorder. For example, to imitate fire more realistically. To do this, create an object and pass it to msg.payload.specials with the following parameters.
Property | Type | Information |
---|---|---|
randomOrder | boolean | Execute steps in random order |
Use the Hue Light node to control the lights and receive light bulb events.
Changes the light on / off state based on the passed in msg values of:
Property | Type | Information |
---|---|---|
payload | boolean | Will turn on or turn off the light with its previous configuration (color and brightness) |
Changes the light state, effect, color, brightness and other states based on the passed in msg.payload values of:
Property | Type | Information |
---|---|---|
on | boolean | Will turn on or turn off the light with its previous configuration (color and brightness) |
brightness | int | Optionally configurable brightness of the light in percent (0-100) |
incrementBrightness | int | Increment/decrement brightness by given percentage value |
rgb | array[int,int,int] | Optionally configurable RGB color value of the light bulb. You don't need to pass the RGB value if you already passed a HEX value |
hex | string | Optionally configurable HEX color value of the light bulb. You don't need to pass the HEX value if you already passed a RGB value |
color | string | Optionally configurable human readable color name in english like "red" or "random" for a random color |
image | string | Optionally configurable image path (remote or local) to apply the most dominant color to the light |
transitionTime | float | Optionally configurable temporary value which eases transition of an effect (value in seconds, 0 for instant, 5 for five seconds) |
colorloop | float | Optionally configurable color loop effect. Value in seconds (deactivates the effect to the previous state after x seconds) |
colorTemp | int | Optionally configurable color temperature of the light from 153 to 500 |
saturation | int | Optionally configurable color saturation of the light in percent (from 0 to 100) |
Turns the light on or off depending on the current state based on the passed in msg.payload value of:
Property | Type | Information |
---|---|---|
toggle | any | Will turn on or turn off the light with the previous configuration (color and brightness) |
Plays an alert effect based on the passed in msg.payload values of:
Property | Type | Information |
---|---|---|
alert | int (required) | Configurable amount of seconds to play the alert effect (max 30). When the alert effect is finished the light bulb will reset to the previous state. |
rgb | array[int,int,int] | Optionally configurable RGB color value of the alert effect. You don't need to pass the RGB value if you already passed a HEX value |
hex | string | Optionally configurable HEX color value of the alert effect. You don't need to pass the HEX value if you already passed a RGB value |
color | string | Optionally configurable human readable color name in english like "red" or "random" for a random color effect |
The event message that the light bulb sends contains the following data in the msg.payload object. Events will only be sent if the light bulb state is changed.
Property | Type | Information |
---|---|---|
on | boolean | True for on, false for off |
brightness | int | Current brightness of the light bulb in percent |
rgb | array[int,int,int] | Current RGB color value of the light bulb (if supported) |
hex | string | Current HEX color value of the light bulb (if supported) |
color | string | Current color name of the light bulb (if supported) |
colorTemp | int | Current color temperature of the light bulb (if supported) |
updated | string | ISO 8601 date string of the last light state update |
The event message that the light bulb sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the light as registered on the bridge |
uniqueId | string | Unique Id of the light (typically hardware id) |
name | string | Name for the light |
type | string | Type of light (e.g. Extended Color Light, Dimmable Light) |
softwareVersion | float | Software version of the light |
model | object | The model object of the light includes model specific information like the model.id, model.manufacturer, model.name, model.type, model.colorGamut and model.friendsOfHue |
Defines the light Id on the Hue Bridge manually if not configured in the node properties (deactivates light update events):
Property | Type | Information |
---|---|---|
msg.topic | int | Manual definition of the light bulb Id |
Use the Hue Group node to control whole groups containing lights and receive group events.
Changes the group on / off state based on the passed in msg values of:
Property | Type | Information |
---|---|---|
payload | boolean | Will turn on or turn off all lights inside the group with their previous configuration (color and brightness) |
Changes the group state, effect, color, brightness and other states based on the passed in msg.payload values of:
Property | Type | Information |
---|---|---|
on | boolean | True to turn on all the lights inside the group, false to turn them off |
brightness | int | Optionally configurable brightness of the lights in percent (0-100) |
incrementBrightness | int | Increment/decrement brightness by given percentage value |
rgb | array[int,int,int] | Optionally configurable RGB color value of all lights inside the group. You don't need to pass the RGB value if you already passed a HEX value |
hex | string | Optionally configurable HEX color value of all lights inside the group. You don't need to pass the HEX value if you already passed a RGB value |
color | string | Optionally configurable human readable color name in english like "red" or "random" for a random color |
image | string | Optionally configurable image path (remote or local) to apply the most dominant color to the group |
transitionTime | float | Optionally configurable temporary value which eases transition of an effect (value in seconds, 0 for instant, 5 for five seconds) |
colorloop | float | Optionally configurable color loop effect. Value in seconds (deactivates the effect to the previous state after x seconds) |
colorTemp | int | Optionally configurable color temperature of the group lights from 153 to 500 |
saturation | int | Optionally configurable color saturation of the group in percent (from 0 to 100) |
Turns the lights on or off depending on the current state based on the passed in msg.payload value of:
Property | Type | Information |
---|---|---|
toggle | any | Will turn on or turn off all lights inside the group with their previous configuration (color and brightness) |
Plays an alert effect based on the passed in msg.payload values of:
Property | Type | Information |
---|---|---|
alert | int (required) | Configurable amount of seconds to play the alert effect (max 30). When the alert effect is finished you have to manually reset the lights to their previous state. |
rgb | array[int,int,int] | Optionally configurable RGB color value of the alert effect. You don't need to pass the RGB value if you already passed a HEX value |
hex | string | Optionally configurable HEX color value of the alert effect. You don't need to pass the HEX value if you already passed a RGB value |
color | string | Optionally configurable human readable color name in english like "red" or "random" for a random color |
The event message that the group sends contains the following data in the msg.payload object. Events will only be sent if the group state is changed.
Property | Type | Information |
---|---|---|
on | boolean | True for on, false for off |
allOn | boolean | True if all lights in the group are on, false if not |
anyOn | boolean | True if any lights in the group are on, false if none are on |
brightness | int | Current brightness of all lights in the whole group in percent |
rgb | array[int,int,int] | Current RGB color value of all lights in the group (if supported) |
hex | string | Current HEX color value of all lights in the group (if supported) |
color | string | Current color name of all lights in the group (if supported) |
colorTemp | int | Current color temperature of all lights in the group (if supported) |
updated | string | ISO 8601 date string of the last group state update |
The event message that the group sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Group Id, generated automatically by the bridge |
lightIds | array | An array of light ids associated with the group |
name | string | Name for the group |
type | string | Type of group (e.g. LightGroup, Luminaire, LightSource, Room) |
model | object | Huejay (the API behind HueMagic) maintains a list of Philips Hue supported luminaire models. The Group model attribute returns optionally a GroupModel object. This object contains more information about the model like the model.id, model.manufacturer, model.name, model.type, model.colorGamut and model.friendsOfHue |
Defines the group Id on the Hue Bridge manually if not configured in the node properties (deactivates group update events):
Property | Type | Information |
---|---|---|
msg.topic | int | Manual definition of the group Id |
Use the Hue Scene node to recall / activate preconfigured scenes on the bridge and receive scene information.
Any passed in value on the scene node activates the preconfigured scene. Please note that recalling animated scenes may not work properly due to some restrictions.
The event message that the scene node sends contains the following data in the msg.payload object. Events will only be sent if a scene receives any command.
Property | Type | Information |
---|---|---|
id | string | The unique scene id |
name | string | The scene name |
lightIds | array[int…] | Array of associated light ids in the scene |
owner | string | User who created the scene |
appData | object | Object consisting of appData.version and appData.data properties |
lastUpdated | string | ISO 8601 date string when scene was last updated |
version | float | Version number of the scene |
Use the Hue Tap node to receive button events.
The event message that the Hue Tap device sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if a button is pressed.
Property | Type | Information |
---|---|---|
button | int | Pressed button number from 1-4 |
buttonAlt | int | Alternative pressed button number (unparsed from the bridge) |
updated | string | ISO 8601 date string of the last button event |
The event message that the Hue Tap device sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the sensor as registered on the bridge |
uniqueId | string | Unique Id of the sensor (typically hardware id) |
name | string | Name for the sensor |
type | string | Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch) |
model | object | The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type |
Use the Hue Switch node to receive button events.
The event message that the Hue Wireless Dimmer Switch sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if a button is pressed.
Property | Type | Information |
---|---|---|
button | int | Pressed button id (more information under 1.2 ZLL Switch) |
name | string | Human readable pressed button name (On, Dim Up, Dim Down, Off) |
action | string | Human readable pressed button action (pressed, holded, short released, long released) |
updated | string | ISO 8601 date string of the last button event |
The event message that the Hue Wireless Dimmer Switch device sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the sensor as registered on the bridge |
uniqueId | string | Unique Id of the sensor (typically hardware id) |
name | string | Name for the sensor |
type | string | Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch) |
battery | int | Current battery level of the Hue Switch in percent |
model | object | The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type |
Use the Hue Motion node to control the motion sensor and receive motion events.
Activates or deactivates the motion sensor based on the passed in msg values of:
Property | Type | Information |
---|---|---|
payload | boolean | True to activate the motion sensor, false to deactivate |
The event message that the motion sensor sends contains the following data in the msg.payload object. Events will only be sent if a motion is detected, if a motion stops or if the motion sensor receives the Activate / Deactivate command.
Property | Type | Information |
---|---|---|
active | boolean | Current sensor state |
motion | boolean | Indicates if a motion is detected or not |
updated | string | ISO 8601 date string of the last detected motion |
The event message that the motion sensor sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the sensor as registered on the bridge |
uniqueId | string | Unique Id of the sensor (typically hardware id) |
name | string | Name for the sensor |
type | string | Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch) |
softwareVersion | float | Software version of the sensor |
battery | int | Current battery level of the temperature sensor in percent |
model | object | The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type |
Use the Hue Temperature node to receive current (room) temperature in Celsius and Fahrenheit.
The event message that the temperature sensor sends contains the following data in the msg.payload object. Events will only sent on deploy (once) and if the temperature changes.
Property | Type | Information |
---|---|---|
celsius | float | Temperature in Celsius |
fahrenheit | float | Temperature in Fahrenheit |
updated | string | ISO 8601 date string of the last temperature change |
The event message that the temperature sensor sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the sensor as registered on the bridge |
uniqueId | string | Unique Id of the sensor (typically hardware id) |
name | string | Name for the sensor |
type | string | Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch) |
softwareVersion | float | Software version of the sensor |
battery | int | Current battery level of the temperature sensor in percent |
model | object | The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type |
Use the Hue Brightness node to receive the current light level in Lux and daylight / darkness.
The event message that the light sensor sends contains the following data in the msg.payload object. Events will only be sent on deploy (once) and if the light level changes.
Property | Type | Information |
---|---|---|
lux | int | Real lux value |
lightlevel | int | Light level |
dark | boolean | True if it's dark |
daylight | boolean | True if daylight recognized |
updated | string | ISO 8601 date string of the last light level update |
The event message that the lux sensor sends also contains the following data in the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the sensor as registered on the bridge |
uniqueId | string | Unique Id of the sensor (typically hardware id) |
name | string | Name for the sensor |
type | string | Sensor type (e.g. Daylight, CLIPTemperature, ZGPSwitch) |
softwareVersion | float | Software version of the sensor |
battery | int | Current battery level of the temperature sensor in percent |
model | object | The model object of the sensor includes model specific information like the model.id, model.manufacturer, model.name and model.type |
Hue rule node to receive rule events or to enable / disable rules.
Activates or deactivates the rule based on the passed in msg values of:
Property | Type | Information |
---|---|---|
payload | boolean | True to enable the rule, false to disable |
The event message that the rule node sends contains the following data in the msg.payload object.
Property | Type | Information |
---|---|---|
triggered | string | ISO 8601 date string of the last time rule was triggered |
Additional information about the rule is going to be sent to the msg.info object.
Property | Type | Information |
---|---|---|
id | int | Numerical id of the rule as registered on the bridge |
created | string | ISO 8601 date string of the creation date of the rule |
name | string | Name of the rule |
timesTriggered | int | Number of times rule was triggered |
owner | string | User who created the rule |
status | string | enabled or disabled, rule is triggerable on enabled |
An array of objects representing the rule conditions is going to be sent to the msg.conditions array.
Property | Type | Information |
---|---|---|
address | string | The sensor resource/state location for the condition |
operator | string | The operator for the condition |
value | string | The value used in conjunction with operator |
An array of objects representing the rule actions is going to be sent to msg.actions array.
Property | Type | Information |
---|---|---|
address | string | The actionable resource location |
method | string | Type of method for the action (e.g. GET, PUT) |
body | object | The body of the action |
- API requests are called again via the absolute path
- New "Hue Magic" node with 12 animations included (check docs and examples)
- Sample flows for each node are now available and can be imported directly from Node-RED
- Fixed an issue which prevented output events on the nodes (#116)
- Fixed an issue with the new option "skip events" on each node
- Node updates can now be deactivated individually or globally (check node settings or Hue Bridge configuration)
- The "pressButton" option has been removed due to API restrictions on newer Hue Bridge firmwares (1.31+)
- A delay has been added to minimize API limit problems to the Hue Bridge
- The color parameter now supports random colors via "any" or "random" as input (Hue Light & Group nodes)
- Support of the Hue Smart plug (BETA)
- Support of alternative dimmer switches (check node docs, new property available)
- Fixed a problem in recheck loop (#96)
- Dependency updates
- New "Hue Rule" node (check node docs)
- New "fetch" command for the Hue Bridge node to get various information
- New "toggle" and "image" command for Hue Light and Group nodes
- Transitions and colorloop effects now support millisecond values (comma values)
- Optimized sequential requests to the bridge to avoid API limit errors
- Fixed validation errors when group or light nodes are used in universal mode
- Fixed a problem with human readable color names (e354c0b)
- Updated readme
- Dependency updates
- New "Hue Bridge" node (check node docs)
- New event-based algorithm improves the stability of all nodes
- New option to specify your own, alternative Hue Bridge port has been added (check node docs)
- Fixed Hue Bridge API limit errors for bridges with a large number of devices
- Other improvements
- Dependency updates
- New increment/decrement brightness setting in Hue Light and Hue Group nodes (3a6977a)
- New real lux property to Hue Brightness event outputs (thanks @Travelbacon)
- Added colorTemp property to Hue Light event outputs (f8d237d)
- Manipulation of the update interval setting to avoid API errors with many devices
- Fixed some annoying typos
- Dependency updates
- Dependency updates
- Fixed a typo in Hue Temperature node
- Added option to disable color naming in Hue Light & Hue Group config
- Fixed hex color conversion for Hue Light and Hue Group nodes
- More accurate color handling for light bulbs
- Added reachable attribute to Hue Light node
- Hue Tap can now send the same button action twice
- Fixed Hue Brightness event trigger when lux is 0
- UTC formatted "updated" date for Hue Brightness node
- Better error handling for all nodes
- Dependency updates
- New color name setting in Hue Light and Hue Group nodes (check docs)
- Human readable color names for Hue Lights and Hue Groups
- HueMagic nodes are now all under the new "HueMagic" category in the palette
- Support of Philips Hue API version v1.19.0+ and Node.js 8+
- Dependency updates
- Improved status messages for transition commands
- Dependency updates
- Fixed incorrect msg.topic handlings
- Small improvements
- New "saturation" setting in Hue Light and Hue Group nodes
- Improved input algorithm for Hue Lights and Groups nodes
- Added range validation for the "brightness" setting
- Setting the brightness level to "0" percent now turns off the lamp / group
- Fixed an error where nodes are losing their Id
- Fixed an error with the Hue Switch / Hue Tap node
- Typo corrections in README and several node's information
- Fixed an error on the Hue Switch and Hue Tap nodes
- Fixed an error with the "Universal Mode" on several nodes
- Support of Hue Taps and Wireless Dimmer Switches (new nodes available)
- Improved connection handling with automatic reconnection
- New option to configure color temperature on lights and groups (28277f4)
- Dependency updates
- Improved alert function with configurable amount of seconds
- Several fixes and optimizations
- New "universal mode" for Hue Light and Hue Group nodes
- Replacing "superagent" dependency with "request" due to security vulnerabilities
- Several small fixes and optimizations for hue bridge node
- Several fixes for the Hue Light and Hue Group nodes
- Fixed block-scoped declarations for Node.js below version 6.x
- Support of Hue Scenes (new scene node)!
- Removed "id, "lightIds" and "battery" parameter in msg.payload of sensors / lights / groups
- Added msg.info object on all node events with extended device information
- Typo corrections and small improvements
- Initial release
Do you like HueMagic? If so, make sure to give this project a star! If you want to support the development, you can also do so with a donation. Just choose below, which amount or for what purpose you want to donate. HueMagic remains completely free for everyone - even without a donation. Thank you! :)
HueMagic is sponsored by BrowserStack for cross browser compatibility testing on real browsers. Released under the Apache License 2.0.