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UDD out-of-level fix #1149

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Dec 12, 2023
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3 changes: 1 addition & 2 deletions docs/level-16.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -129,10 +129,9 @@ import UnknownDupeDischarge2 from "@site/image-generator/yml/level-16/unknown-du
1. When a player is in a _Double Discard Situation_ (and there is nothing else to do).
1. When the team is losing and nearing the _End-Game_ (and _Tempo_ on playable cards is really important).
1. When the efficiency of getting a _Double Finesse_ or _Triple Finesse_ outweighs the disadvantage of potentially having to give a _Fix Clue_ later.
1. When a _Phantom Playable Card_ is at risk of being discarded and the preceding cards must be clued as soon as possible.
- If a player uses a clue to duplicate a card, and these 6 criteria do not apply, then they must be trying to send an additional message.
- In this case, they intend for a _Discharge_ to communicate the "badness" of the focused card. This is called an _Unknown Dupe Discharge_ (and works in a very similar way to the _Unknown Trash Discharge_).
- After an _Unknown Dupe Discharge_, the focus of the clue can be any unknown duplicated card. The player will only know which specific duplicated card it is after they discard it. Once they discard it, they should write _Elimination Notes_ on the matching cards in their hand.
- After an _Unknown Dupe Discharge_, the focus of the clue can be any unknown duplicated card. The player will only know which specific duplicated card it is after they discard it.
- For example, in a 3-player game:
- It is the first turn of the game and nothing is played on the stacks.
- Alice clues number 5 to Bob as a _5 Save_.
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