Releases: harrand/Red-Nightmare
Releases · harrand/Red-Nightmare
Red Nightmare 3.0
- Topaz 4.2.0
- Fake 3d using a mixture of pixelised models and sprites
- Vastly improved performance, using job system and multi-threaded lua
Red Nightmare 2.0
- Rewrite using Topaz 3.5
- Enemies include:
- Initial Nightmare implementation
- Ghost Zombies
- Ghost Zombie Spawners
- Ghost Banshees
- Playable characters include:
- Akhara
- No powerup implementations
- Only a handful of test levels are available, aswell as a single procedural level but it's extremely basic.
- No known bugs, but not well-tested
Red Nightmare 1.0
Against Topaz 1.0
Topaz-1 Legacy
Did a bunch of work to try and get this to work because the compiler version was not known. I regressed it and I believe it was 7.3.0. I managed to get the game running but the textures were completely screwed up and was extremely flickery and essentially unplayable :(
Pinned against Topaz 1.0 revision 7877295495c5f2010e607625b9df8ca2ac4aa70c (September 2018)
G52CPP Edition
The earliest incarnation of Red Nightmare was this version -- Created not using the Topaz engine but a course-provided engine at university on the C++ course :)