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Releases: harrand/Red-Nightmare

Red Nightmare 3.0

13 Aug 23:25
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Red Nightmare 3.0 Pre-release
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  • Topaz 4.2.0
  • Fake 3d using a mixture of pixelised models and sprites
  • Vastly improved performance, using job system and multi-threaded lua

Red Nightmare 2.0

17 Sep 19:07
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Red Nightmare 2.0 Pre-release
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  • Rewrite using Topaz 3.5
  • Enemies include:
    • Initial Nightmare implementation
    • Ghost Zombies
    • Ghost Zombie Spawners
    • Ghost Banshees
  • Playable characters include:
    • Akhara
  • No powerup implementations
  • Only a handful of test levels are available, aswell as a single procedural level but it's extremely basic.
  • No known bugs, but not well-tested

Red Nightmare 1.0

22 Mar 18:47
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Red Nightmare 1.0 Pre-release
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Against Topaz 1.0

Topaz-1 Legacy

21 Mar 17:32
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Topaz-1 Legacy Pre-release
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Did a bunch of work to try and get this to work because the compiler version was not known. I regressed it and I believe it was 7.3.0. I managed to get the game running but the textures were completely screwed up and was extremely flickery and essentially unplayable :(

Pinned against Topaz 1.0 revision 7877295495c5f2010e607625b9df8ca2ac4aa70c (September 2018)

G52CPP Edition

22 Mar 18:15
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G52CPP Edition Pre-release
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The earliest incarnation of Red Nightmare was this version -- Created not using the Topaz engine but a course-provided engine at university on the C++ course :)