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Update readme.
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nahiyan committed Aug 3, 2019
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# Introduction

Neurolution is a simulation of cars controlled by neural networks, which evolves to learn to drive.
Neurolution is a simulation of cars controlled by neural networks, each of which evolves to learn to drive.

# Overview

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Hotkeys:

| Key |Description |
| ------------- |-------------|-----|
| Spacebar | Pause/Resume. |
| Key | Description |
| -----------|---------------|
| Spacebar | Pause/Resume. |
| H | Toggles activation of manual control of the best fit car. |
| Arrow Keys | Controls any activated car. |

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- **assets** - Contains all the sprites and resources associated with the simulation.
- **src**
- **libs**
- **common** - Contains scripts required by other libs.
- **neural_network** - Represents the entire neural network associated stuff, including evolution.
- **phaser** - Everything related to the game engine's (Phaser 3) preload, setup, creation, update, etc.
- **simulation** - Holds code related to the simulation, such as the car, road tracks, etc.
- **libs**
- **common** - Contains scripts required by other libs.
- **neural_network** - Represents the entire neural network associated stuff, including evolution.
- **phaser** - Everything related to the game engine's (Phaser 3) preload, setup, creation, update, etc.
- **simulation** - Holds code related to the simulation, such as the car, road tracks, etc.

- **static**
- **js** - All the JavaScript scripts, such as that generated after compiling all the TypeScript files, and external libraries such as Box2D.
- **js** - All the JavaScript scripts, such as those generated after compiling all the TypeScript files, and external libraries such as Box2D.

- *index.js* - A node.js script which simply serves *index.html* in a server.
- *index.html* - Webpage where the entire simulation is hosted.
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