Skip to content

hemanth2410/Freedom-fighters-Remake

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

47 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Freedom-fighters-Remake

October 22 2023

  • Added weaon layer system
Compressed_WeaponLayer.mp4

October 24 2023

  • I implemented shared Vector3 variable for sending a vector3 value to any required components
  • I think may be an overlap sphere is better for weapon pickup
Compressed_PickupUI.mp4

October 27 2023

  • I removed Assembly definitions for code flexibility (Temporarily)
  • Implemented basic melee damage system
  • Checking inventory functionality (Saving items to list and sowaning them in hand)
  • Have to work on persistant weapon data like saving ammo count and flushing it if weapon is dropped.
  • Need to implement drop / swap system.
Melee.test.mp4

October 30 2023

  • Input system is slow, really slow compared to Unity's legacy input system (This may be because of using UnityEvents instead of SendMessages or C# events)
  • We need to start work on audio manager with 32 audio sources as audio buffer.
  • Changed how inventory is stored in player (Requires re visist)
  • Update weapons prefabs with InventoryItem script
  • A dedicated animation manager and animation programmer is needed.
Inventory.switching.mp4

November 3 2023

  • Performed some work on player inventory system, I will have to add more inputs to switch weapons
  • i will have to construct inventory UI
  • Basic IK is working fine for now.
BAsic.AIM.ik.mp4

November 8 2023

  • Updated weapon PICKUP UI Script for better reliability and less jittering on the screen of UI element on the screen
  • Disabled AIM IK helper script for now to work on better animations and finetune animation and locomotion systems for player.
  • Updated INput Manager from using Unity Events to C# events for speed.
Weapon.Pickup.Update.mp4

Novemer 18 2023

  • Updated code on Inventory system, PlayerWeaponManager.cs and WeaponsSingleton
  • Now player can add weapons to inventory without dropping the item in his hands.
  • If item of samy type or similar properties is picked up then the item in the inventory will be replaced.
Inventory.1.mp4
  • A bug appeared, if we hold down input then player keeps spawning new weapons
Dont.Hold.mp4

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published